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Building Naval Units on a large lake

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  • Building Naval Units on a large lake

    I've noticed in 1.21f that large lakes are considered lakes even if they contain sea tiles. I have a 19 tile lake with 2 sea tiles that I can not build naval units or coastal buildings on. Is this a bug or an intentional design? I'd like to be able to ships because they can exit the lake via a port city on the other side of the lake. Also, it seems that offshore platforms wont be allowed either and that doesnt seem right (i'm only at 310ad).
    I'm hoping one of the Firaxis guys will explain this so that I can plan my strategies accordingly.
    Thanks.

  • #2
    a lake that big shoud let you build off shore platform on! What would be good is if we can have a land unit that can carry ships over land (like a massive fleet of 18 weelers, with 20 of them carrying a ship, if you get my drift!). it would kinda be useful for situations when you have a thin land mass that goes right around the world with no gaps from the north and south seas.
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    • #3
      Hauling a ship overland would create too many problems--like the "nested cargo" problem--the unit carrying the ship is carrying a unit which is ITSELF carrying other units inside.

      I would suggest having a "canal" tile improvement that Workers can build. Canals can ONLY be built inside your culture borders, and ships can move through squares containing Canals (but may NOT enter Canals in AI controlled territory unless you have a ROP with them). Canals should be buildable with Engineering and take 24 turns to build, but cannot cross Mountains until Gunpowder allows one to blast one's way through. To avoid making Canals too powerful, the presence of a Canal in a tile should prevent Mines or Irrigation from being placed there.

      I agree that Lake squares should allow Coastal improvements (but maybe not the Colossus and Great Lighthouse wonders). Possibly this could be linked to the Canal concept, whereby a Lake must be connected via Canals to the Ocean in order to build ships and Coastal improvements.

      I am also interested in seeing a Land transport unit that can carry Foot units overland (just as Helicopters can carry Foot units and airdrop them anywhere within range). This unit (call it Troop Carrier) would be 0.4.3 (carry 4), available with Motorized Transportation, require Oil, and cost maybe 120 shields, but would have the Wheeled limitation, being unable to travel in Jungles or Mountains without Roads. This unit would be useful for moving slow units into position outside of one's own territory, but its relatively weak defense means that it must be escorted by Tanks or Mech. Infantry. Its speed in moving units would be balanced out by the fact that units unloading from it use up their entire turn just like units unloading from a ship so it will not allow players to mount a sudden Blitzkrieg by rushing in with no chance for the opponent to counterattack. If a Troop Carrier containing units is destroyed, those units are lost, the same as if they were aboard a sinking ship.
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      • #4
        There was supposed to be a Canal Wonder in the game, but I guess Firaxis fell asleep at the wheel with that one (among other things).
        To us, it is the BEAST.

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        • #5
          I wonder if Firaxis removed the whole naval-lake thing in order to stop the AI from building dozens of useless ships in small lakes.
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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          • #6
            Originally posted by Sava
            There was supposed to be a Canal Wonder in the game, but I guess Firaxis fell asleep at the wheel with that one (among other things).
            Perhaps it was just too innovative...
            In een hoerekotje aan den overkant emmekik mijn bloem verloren,
            In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

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            • #7
              Are you certain about this?

              I just completed GOTM8 on Civfanatics using V1.21 and was definitely able to build naval units and improvements on an inland sea.

              The sea was quite large and contained one fish tile and could not be irrigated from or counted as fresh drinking water.

              I technically could have even built the great lighthouse there if I had wanted to.

              I later built a town at narrow land strip and openned up access to the sea but that was after I had been operating a galley ferry on the sea for over 500 years.

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              • #8
                Originally posted by cracker
                Are you certain about this?

                I just completed GOTM8 on Civfanatics using V1.21 and was definitely able to build naval units and improvements on an inland sea.

                The sea was quite large and contained one fish tile and could not be irrigated from or counted as fresh drinking water.

                I technically could have even built the great lighthouse there if I had wanted to.

                I later built a town at narrow land strip and openned up access to the sea but that was after I had been operating a galley ferry on the sea for over 500 years.
                100% positive since I just found it last night. The lake is an actual lake because the city sided by the lake and ocean doesnt need an aquaduct (not on a river), but can build coastal bldg and ships. The inner city that just borders the lake cant build either. A great way to tell if a tile is lake or not is to look at its resources. Lake tiles get +1 food compared to the same non-lake type tiles. Now my guess is that if a lake contains an ocean tile, then its no longer considered a lake since it would have to be pretty big to have ocean tiles.

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                • #9
                  From what you're all saying it looks like there are inland seas and inland lakes with different attributes. I hadn't noticed before.
                  We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                  If any man be thirsty, let him come unto me and drink. Vampire 7:37
                  Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                  • #10
                    I thought it was based on the presence of sea tiles.

                    I have seen maps similar to crackers example where the coastal cities on the 'sea' could build ships.
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                    • #11
                      Did you know during the War of 1812 that the British and the Americans engaged in a small campaign of naval warfare on Lake Champlain between New York, Vermont, and present day Canada? They built ships on each side of the lake and pounded each other.
                      To us, it is the BEAST.

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                      • #12
                        I think it must have Ocean Tiles to allow building Vessels in it...
                        In a previous game of me I had a really huge lage with ocean tiles and it was possible to build Ships for it...

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                        • #13
                          I far as I can tell it does not have anything to do with wheather or not the lake has sea/coast tiles in it, but only on the size of the lake. I'm playing a game right now that I started next to a big lake that was all coast but I couldn't irrigate it, and I could build ships/Lighthouse wonder on it. the lake was 34 tiles in area. to try and solve this once and for all (if somebody doesn't already know), everybody should see what the smallest lake was that they could build ships in.

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                          • #14
                            jinif - If you couldn't irrigate it then it is not fresh water, so it is not really a lake. It must be just a really small ocean or something.

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                            • #15
                              Originally posted by jinif
                              I far as I can tell it does not have anything to do with wheather or not the lake has sea/coast tiles in it, but only on the size of the lake. I'm playing a game right now that I started next to a big lake that was all coast but I couldn't irrigate it, and I could build ships/Lighthouse wonder on it. the lake was 34 tiles in area. to try and solve this once and for all (if somebody doesn't already know), everybody should see what the smallest lake was that they could build ships in.
                              I'm assuming this must have been a very thin lake to consist only of coast tiles.

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