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  • Global Catastrophe

    Im starting to find the end-games a bit tedious now. Its all a bit samey.

    I remembered in Civ2 there was a great scenario were aliens invaded, and you were left in a situation where you had to research new powerful units quickly, or get wiped out. Kinda like ID4 without the cheese.

    It would be good if there was an option to have these sort of events switched on for the modern part of the game (or more interesting for me personally).

    Perhaps you could have a meteor hit the ground and wipe out 25% of the planet, or catastrophic global warming and rising water levels.

    What d'ya think?

    Oh you think Im nutter......
    The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

  • #2
    I think Firaxis needs to beef up the modern age (more units, buildings, wonders, more UN options, some sort of "Economic" victory condition) rather than introduce the fantastic.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

    Comment


    • #3
      Sure, it can be boring, and the late game/modern age can be a lot of tedium. OTOH, VERY interesing things can happen (or might not), such as some upstart declaring war on you or someone else. Or, they beat you to building the UN and knock you out of the game -- surprise!

      I either get real patient and continue my micromanaging style, or I fortify my workers into 4-high stacks for easy pollution deployment as needed. Check in on the neighbors on occasion, and off to the next turn; next turn; next turn (record's stuck, record's stuck, record's ....)

      As far as cataclysms are concerned, why wipe out all your hours of hard playing? To me, your examples are "everyone loses" options. Either continue playing or announce yourself the winner and start another game (I have never done the latter (yet)).

      JB

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      • #4
        I dont mean as in every game you play, but as an option that can be turned on an off. If you want something a bit different.

        Jaybe, Your point about the UN thing is an example of a "cataclysm wiping out hours of play"- game over! And its implementation is as "fantatsic" as sending a ship to alpha centauri, or the whole world happily uniting under the UN banner.
        The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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        • #5
          Destroyer,
          Good thing we have selectable victory conditions, eh?
          JB

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          • #6
            Re: Global Catastrophe

            Originally posted by Destroyer
            Im starting to find the end-games a bit tedious now. Its all a bit samey.

            I remembered in Civ2 there was a great scenario were aliens invaded, and you were left in a situation where you had to research new powerful units quickly, or get wiped out. Kinda like ID4 without the cheese.

            It would be good if there was an option to have these sort of events switched on for the modern part of the game (or more interesting for me personally).

            Perhaps you could have a meteor hit the ground and wipe out 25% of the planet, or catastrophic global warming and rising water levels.

            What d'ya think?

            Oh you think Im nutter......

            I guess we know Civ 3 is bombing out when Civ fans start hoping during a game a METEOR hits earth to liven things up!!

            You bet it gets tedious, especially in the Modern Era. After Civ 2 came out a lot of us asked for such as military theater commanders or "rally points", or whatever could free us from the tedium of moving a hundred individual units. Firaxis ignored us, of course.

            If we had scenario-building we wouldn't have to play through an entire game to get to (hopefully) Modern Units; we could have a scenario that starts with them, and keeps their number manageable. But Firaxis left that out so they could SELL it to us later. No sale, fellas. No sale.

            Comment


            • #7
              Re: Re: Global Catastrophe

              Originally posted by Coracle



              I guess we know Civ 3 is bombing out when Civ fans start hoping during a game a METEOR hits earth to liven things up!!

              You bet it gets tedious, especially in the Modern Era. After Civ 2 came out a lot of us asked for such as military theater commanders or "rally points", or whatever could free us from the tedium of moving a hundred individual units. Firaxis ignored us, of course.

              If we had scenario-building we wouldn't have to play through an entire game to get to (hopefully) Modern Units; we could have a scenario that starts with them, and keeps their number manageable. But Firaxis left that out so they could SELL it to us later. No sale, fellas. No sale.
              Um, I don't think Firaxis made Civ 2. You probably meant Civ 3, but we all know you have to mention Civ 2 somewhere.
              Don't try to confuse the issue with half-truths and gorilla dust!

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              • #8
                I find most of the victory conditions a silly, but if Im being really honest, Ive yet to complete a game. It gets too slow after 1900 (playing on a 250x250 map). It does get a bit C&C at that point.
                The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

                Comment


                • #9
                  Originally posted by Destroyer
                  I find most of the victory conditions a silly, but if Im being really honest, Ive yet to complete a game. It gets too slow after 1900 (playing on a 250x250 map). It does get a bit C&C at that point.
                  But we asked for more victory conditions (relative to past Civ games), and we got them. Sure they're somewhat contrived, but we got more!

                  250x250!! That must slow down! I find playing 16 civs on 140x140 is the largest map I can do and remain playable throughout. But we asked for larger maps and 16 civs, and we got them! Firaxis built the game to be played 8 Civs, 100x100. The larger maps/16 civs are a direct response to our requests.

                  Civ3 is largely a product of what fans asked for, and some people do it a huge disservice complaining about the product, when Firaxis really was attentive to a great number of reasonable requests.
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

                  Comment


                  • #10
                    I only play with 4 civs, or else is slows down in the indutrial age badly.

                    I bought a new pc to almost coinside with its release - A P4 1700 with 512k ram. My first game was with 16 civs on a 250x250 map. Didnt last more than as far as gunpowder (were talking 5 minute computer turns)

                    I think Civ3 is the best game Ive ever played, but Ill still be its greatest critic.

                    Its one game that will never be perfect, as everyone has their own opinions. But its only by expressing those opinions that the game will evolve (just load up civ1 to see)

                    Most of the commens people make are because they love the game so much.

                    Critisising can be good to (EH? Mr Lucas!!)
                    The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

                    Comment


                    • #11
                      Originally posted by Destroyer
                      Critisising can be good to (EH? Mr Lucas!!)
                      I agree, as long as it is constructive. There are some posters on these forums that are anything but constructive - they basically whine over and over about the same thing without advancing the discussion. Usually I try not to respond to them.
                      "Stuie has the right idea" - Japher
                      "I trust Stuie and all involved." - SlowwHand
                      "Stuie is right...." - Guynemer

                      Comment


                      • #12
                        Well, I was trying to be constructive here. I love the game as it is though.
                        The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

                        Comment


                        • #13
                          Six months ago, I knew the Modern Age sucked, so I never even tried to finish a game. Even post-1.21, I've only finished one.

                          BUT... man that game rocked.

                          Coracle and jt can flame me all night long, but with a little openmindedness and experimentation, even the endgame can be "edge of seat."

                          [yeah, I know, theoretically the player / customer shouldn't have to extend so, but... I'm OK with that]

                          Destroyer: 1) Use the city governors - Initially, I turn on "manage moods." Later, especially when cities hit 12 pop, I turn on "productivity." Also, shift-A most of your workers. Those two settings take care of most of the tedium, except bombardment. Then, get creative... think like you are Machiavelli: metagame, geopolitics, massive invasions, economic ruin, leader assassinations (OK, can't do that), you get my meaning. I swear, I sit in business meetings and when people piss me off, I think of them as Bismarck, and craft devious strategies for their ruin. That's fun.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #14
                            Hmm, I use the huge map, and 8 civs, usually, and it doesn't take the puter long, to move.....takes me 15 minutes a turn, after about the 1700's, lol, but it's not the puter's fault...takes forever ta move about 500 units each turn...sheesh!
                            1.33 Athlon, 384 mb ram
                            I'm trying it on regent, now, as the Egyptians (my personal favorite, tho the I've had good luck with the Iriquois, too) and it's 1190 A.D., and I've been at war with the Romans, and Americans, and Aztecs for about 2000 yrs....grrrrr...the greeks were the 1st to declare war on me, finally, the second time I made peace with them, it stuck....the Romans and Americans have both stabbed me in the back...made peace, moved their units in, and attacked! I'm still holdin my own, tho...barely...
                            Be wary of strong drink. It can make you shoot at tax collectors...and miss...

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                            • #15
                              Originally posted by Stuie


                              I agree, as long as it is constructive. There are some posters on these forums that are anything but constructive - they basically whine over and over about the same thing without advancing the discussion.
                              Absolutely agree.
                              Nym
                              "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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