I don't know, I think random is not the best way to go with this stuff. Remember market crashes in SMAC? After saving up 3000 credits you're left with 400? That just sucks, there was no workaround or strategy to counter it.
I think Destroyer's first idea was to have scheduled, scripted game changing events. E.g., like he said, an alien invasion. Maybe after you send your ship to A.C. something finds it and follows its trail back to earth. Invent a few future techs (hell, borrow from SMAC!) and all civs scramble their way to some kind of effective resistance - or maybe some decide to help the aliens... etc.
Or after a diplomatic victory, you think that everything is hunky-dory, when nukes start going off. Fringe elements don't like your new world order. So they take stolen nuclear weapons and blast the world to hell. You're left in a blasted desert world, road warrior-style, with different factions duking it out for different resources, like water. New techs can include genetic tinkering to make mutations that let people live off pollution, etc.
The point is, stuff like this either interrupting or following the modern age will make the modern age into another transitional age, rather than the end of the story. Wow, if you could have different ones depending on which victory condition you (or the AI) fulfill... talk about added replay value. Theseus would have incentive to become a peacenik!
I think Destroyer's first idea was to have scheduled, scripted game changing events. E.g., like he said, an alien invasion. Maybe after you send your ship to A.C. something finds it and follows its trail back to earth. Invent a few future techs (hell, borrow from SMAC!) and all civs scramble their way to some kind of effective resistance - or maybe some decide to help the aliens... etc.
Or after a diplomatic victory, you think that everything is hunky-dory, when nukes start going off. Fringe elements don't like your new world order. So they take stolen nuclear weapons and blast the world to hell. You're left in a blasted desert world, road warrior-style, with different factions duking it out for different resources, like water. New techs can include genetic tinkering to make mutations that let people live off pollution, etc.
The point is, stuff like this either interrupting or following the modern age will make the modern age into another transitional age, rather than the end of the story. Wow, if you could have different ones depending on which victory condition you (or the AI) fulfill... talk about added replay value. Theseus would have incentive to become a peacenik!
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