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Why don't I catch AI spies?

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  • Why don't I catch AI spies?

    Why don't I catch the AI spies. Granted I usually win before the AI gets nationalism, but you would think that with the high probability of my spies getting caught, I would be equally likely to catch the AI spies. The computer always seems to have a good idea of my troop movements, especially right before they declare war, which suggests that the AI has spies, or they're cheating. So far I have never, ever caught an enemy spy and I know that the AI has had the means, opportunity, and motive to do this before. So this leaves four options. One, the game is incredibly unfair against the user, not allowing him to intercept spies. Two, the AI never or very rarely sends spies. Three, the AI cheats. Four, I am horribly unlucky.
    Any thoughts, has anyone been able to accomplish this? Please post.
    Est-ce que tu as vu une baleine avec un queue taché?
    If you don't feel the slightist bit joyful seeing the Iraqis dancing in the street, then you are lost to the radical left. If you don't feel the slightest bit bad that we had to use force to do this, then you are lost to the radical right.

  • #2
    No idea- but I don't like how everyone declares war when I plant a spy...

    I guess I liked the Civ2 way where an actual unit was shown entering the city, and the popup showed a result. Maybe this spy system is too abstract, because I seem to glide over it except when I need to bribe that city on the other side of the globe to eliminate the civ.
    They're coming to take me away, ha ha...

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    • #3
      Well, I think that when you try to expose an enemy spy, it always fails if there is no enemy spy. Therefore, since you can't tell the difference between a failed attempt and a wild goose chase (there's no spy to root out), it's easy to get frustrated over not catching any spies... when in fact the AI may not even have built an intelligence agency yet. Of course, the AI doesn't handle espionage very well anyway... so the function is probably useless until MP comes out.
      Lime roots and treachery!
      "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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      • #4
        I've never caught a mole, but I have caught the AI trying to plant spies several times. I wish there was a way to know why your mole hunts are unsuccessful, annoying to try often and fail all the time. does the ai use spies? i don't even know.

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        • #5
          I have caught spies as well and never a mole. I think that hunting for moles is way to penalty ridden. There should be NO diplomatic penalty for searching for moles. Most spys in the US have been found by using US sources not agents in other countries.

          I think the AI uses spies mostly to see where the troops are. Bismark sure does like to plant spies anyway. It would explain my never catching a spy commiting espionage. They don't seem to use them to check on the Space Race which is one of the main reasons I try to plant spies.

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          • #6
            First of all, ESPIONAGE STINKS in Civ 3.

            Second, WE HAVE A BUG. That bug clearly is that if there is NO enemy spy in your capital, if you try to expose one the mission will fail - and cause an incident, perhaps even a war.

            This is dumb and dopey. If there is no enemy spy the mission should end up cancelled and the money refunded.

            I have NEVER received any kind of notice that there was NO enemy spy to expose - it just causes an incident. Stupid, stupid.

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            • #7
              Agreed.............espionage in Civ3 is flawed.

              Cosider this. It occured to me last night that maybe one reason why the human fails to plant a spy in an ai civ is that they already have a spy in your territory. Does this make sense or am I just reaching here......................?
              signature not visible until patch comes out.

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              • #8
                Best way to terminate the usefullness of the spy is to kill of who he is reporting too...

                Personally I enjoyed the Civ II spy units. I didn't use them TONS, but if I had a couple of inland cities that needed cracking I could just roll in a couple of spys, take out the defensive structures and move my troops in. They had some other nice uses and you could really see what you and the AI were doing. I guess in Civ III it's a bit more realistic with the unknown unseen spies working in the background.

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                • #9
                  Originally posted by Coracle
                  First of all, ESPIONAGE STINKS in Civ 3.
                  True.

                  Second, WE HAVE A BUG. That bug clearly is that if there is NO enemy spy in your capital, if you try to expose one the mission will fail - and cause an incident, perhaps even a war.
                  That's not a bug. It makes sense that sending your spy on a wild goose chase when no enemy spy is present, making unfounded conclusions, would upset an enemy (you don't trust us???).

                  This is dumb and dopey. If there is no enemy spy the mission should end up cancelled and the money refunded.
                  But if you do that, then you will know whether or not a spy exists after the failed mission... and yet it failed. Failed missions obviously shouldn't tell you anything.

                  I have NEVER received any kind of notice that there was NO enemy spy to expose - it just causes an incident. Stupid, stupid.
                  And, why would you recieve that notice? Your mission failed, but you still want to know the existence of an enemy spy? It's called failure, and I get the feeling that your biggest beef with Civ3 is that you can't accept it.
                  Lime roots and treachery!
                  "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                  • #10
                    If in fact there is automatic failure when you try to expose an enemy mole and there is none, this is definately a flaw. You would think that your spy in their capitol would have some skills in hiding his actions, regardless of the precense of an enemy mole.

                    The fact that you cause an international incident if caught does make sense in the CivIII context (and only in that context) because you are using your spy to try and expose the mole from the enemy civ's capitol, not from your end. IF he is caught, there are repercussions from the fact that you had a spy there in the first place.

                    Domestic defense against spies is obviously supposed to be represented by catching the spy in the first place, or catching the enemy spy when (s)he fails in a mission. IMO that's a pretty bad way to represent it, but that may just be me.

                    Incidantally, since the AI can see your maps and troops all the time without a spy, it doesn't really need one for the most commonly used human purpose, which is seeing numbers of troops.
                    Fitz. (n.) Old English
                    1. Child born out of wedlock.
                    2. Bastard.

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                    • #11
                      Originally posted by Fitz
                      Incidantally, since the AI can see your maps and troops all the time without a spy, it doesn't really need one for the most commonly used human purpose, which is seeing numbers of troops.
                      Curious though, I have had the AI steal my military plans in my last two games.
                      signature not visible until patch comes out.

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                      • #12
                        Just becuase the AI doesn't need it doesn't mean it won't take the action anyway. Even if it can see everything anytime it needs to, it needs to have the versimiltude of being human and acting in human ways.
                        Fitz. (n.) Old English
                        1. Child born out of wedlock.
                        2. Bastard.

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                        • #13
                          Originally posted by Haupt. Dietrich
                          Curious though, I have had the AI steal my military plans in my last two games.
                          Whoa! You got a message to that effect? Was there a 'should we kick their a**' option from your F3?!

                          JB

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                          • #14
                            Originally posted by Jaybe

                            Whoa! You got a message to that effect? Was there a 'should we kick their a**' option from your F3?!

                            JB
                            No! I was really annoyed too because I didn't know who did this to me. I also recently experienced an AI propaganda attack on one of my border towns, but thank goodness they did not fall. Again no message asking me if I wanted to declare war or not. I suppose it was because we didn't find out who spied on us.
                            signature not visible until patch comes out.

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                            • #15
                              So THAT's what 'exposing enemy spy' is all about! I haven't yet encountered 'revealed' espionage on my civs.

                              JB

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