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  • #61
    Yeah, I don't like infinite RR movement. In a civ World War, I sometimes move the same unit twice from South Africa to Kamashatka in 1 turn! Not realistic. My suggestions:

    1) Have RR improve movements three times as much as roads. So a horse movement of 2, becomes 6 on roads and 18 on RR! Still dramatic but not infinite.

    2) Do not give commerce bonus for railroads/ Have them cost 1/2 a commerce (roads cost us lot of tax dollars!) I like the game to have little railroads/roads so that fighting can concentrating on controlling strategic intersections. Now this is not possible (railways are all over the map in modern time).

    3) If you want to improve commerce of a city after discovering railroads, then create a city improvement (e.g. railway station) and build a railway station to have a 50% increase in commerce.

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    • #62
      One thing that we must plead for from Firaxis in the next patch/XP is that they reduce RR movement... seriously, infinite is waaaay beyond realistic, and should be changed.

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      • #63
        Originally posted by Trip
        How do you suggest you actually use enemy rails anyways?
        You gonna bring along a train with you and all the necassary cars to carry ya around anywhere?
        it's happened. there was actually an accident in the Czech Republic a few days ago because an American train was too wide for Czech Tracks.

        And in ww2, Germany wade an adjustable wheelbase to go between German and French rails seamlessly.
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #64
          Just in case Firaxis is monitoring this thread here goes.


          I like infinite railroads, call me crazy and disagree with me if you must, but I like 'em. For one thing I like the fact that if my territory is invaded I can instantly rush troops to protect myself. Whether there is infinite rr or not the AI cheats monstrously anyway so this advantage helps the human out a great deal.

          I love the fact that during wartime using enemy rr movement is severly restricted.

          Now if a change to rr movement must be made I hope it follows the CTP series treatment of rr's and mag tubes. In those games rr movement was 1/3 the movement cost of the terrain.

          Just my 2 pfennigs.
          signature not visible until patch comes out.

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          • #65
            I agree with Haupt. Deitrich - i think railroads represent a country having the infrastructure in place in order to move troops about easily. I also think that airports working only once per turn sucks as well.

            If infinite rr movement was taken away, i'd want maglevs as an upgrade that do allow infinite movement.
            Up the Irons!
            Rogue CivIII FAQ!
            Odysseus and the March of Time
            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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            • #66
              Okay, say your empire stretches from the tip of South Africa to Siberia... you just got finished wiping out a civ in Africa, and your main army is stationed there. Suddenly Japan invades Siberia... POOF, your entire army in South Africa can be there INSTANTLY. I realize that there should be a big move increase for rails... but don't you see a problem with that situation?

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              • #67
                Well, then - allow airports to be used more than once a turn!
                Up the Irons!
                Rogue CivIII FAQ!
                Odysseus and the March of Time
                I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                • #68
                  I for one do not like the infinite movement either. However, some of us seem to like it.

                  It is currently possible to alter the movement cost for roads using the editor. If this is also made possible for railroads those of us who would like to change it, could do so. The same should IMO be true for the railroad bonus. Having no railroads (=coal) means that you have no chance in a MP game that comes to this stage.

                  Perhaps they could add a third tile improvement (maglev like) that we could tweak also.

                  I like CIV III a lot. But building all these roads and railroads does not only result in a bad looking terrain but takes a lot of micromanagement. CTP has a much better solution for this (you only need to point to the place where a railroad should be built, pay for it and you are ready). It would be great if that could be adopted but I realize it is not very realistic to ask that from Firaxis at this stage.
                  Franses (like Ramses).

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                  • #69
                    Infinite distance could be fine. 100% of all your land forces is not. There are not enough trains.
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #70
                      Originally posted by asleepathewheel


                      Perhaps it also means that you should sabotage your own rail lines in desparation, though at that point, you're probably lost.

                      I don't think its as easy as just blitzing to the capital in MP, I mean, sure, the AI won't have a preemptive strike against you, bbut if my opponent in MP is very quiet for a while, I will think he's up to something devious and prepare.


                      at this rate, tuberski, I will soon join you as the only 2002 joiner above 500 posts
                      And I see that you have!

                      Congrats!

                      PS. I never post on weekends, that's why it took so long to reply.
                      Don't try to confuse the issue with half-truths and gorilla dust!

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                      • #71
                        Originally posted by asleepathewheel


                        Tuberski spammed his way up to 500.
                        I'll have you know every one of my posts was highly informative....including this one.

                        Don't try to confuse the issue with half-truths and gorilla dust!

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                        • #72
                          Originally posted by Tuberski


                          I'll have you know every one of my posts was highly informative....including this one.

                          just like all of my posts




                          on topic: I would accept more limited rr movement in exchange for unlimited airlifting, or perhaps you could have a "cargo fleet" with each able to transport a unit per turn. Or even pay to have a unit transported.

                          I like the idea mentioned above of tripling the movement of roads.

                          I would 27 squares is a decent distance for MA in a turn, but of course, I might feel differently in the midst of a battle. Best thing of course woudl be to add this as an editor function.

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                          • #73
                            Originally posted by asleepathewheel


                            just like all of my posts




                            on topic: I would accept more limited rr movement in exchange for unlimited airlifting, or perhaps you could have a "cargo fleet" with each able to transport a unit per turn. Or even pay to have a unit transported.

                            I like the idea mentioned above of tripling the movement of roads.

                            I would 27 squares is a decent distance for MA in a turn, but of course, I might feel differently in the midst of a battle. Best thing of course woudl be to add this as an editor function.
                            How hard would it be for them to make a cargo air unit, much like a transport?

                            C-5, C-141 all can carry quite a few troops.

                            Yes cities have roads ALL over the place in RL. But they don't have RRs everywhere. Somebody posted earlier about rail stations, I think that would give you your commerce bonus for rails.

                            However, just because you would only need one railline to connect cities, that doesn't mean that any semi-intelligent player won't put rails everywhere anyway.
                            Don't try to confuse the issue with half-truths and gorilla dust!

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                            • #74
                              Originally posted by Tuberski
                              However, just because you would only need one railline to connect cities, that doesn't mean that any semi-intelligent player won't put rails everywhere anyway.
                              Not if you gave the railroad an upkeep. Then give the commerce bonus based on how many cities directly connected to, up to a maximum of four (or three, or two, or howevermany - don't hardcode it). Then it would be in the players interest to connect to a few nearby cities, but not put them everywhere.

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                              • #75
                                I think one (if not both) of two things should happen.

                                1) You should be charged cash for moving units around... they aren't like roads you know.

                                2) Infinite movement is absurd. Yes, each turn is "hypothetically" a year long (for most of the game), but as I've stated earlier... a group of Warriors won't take 50 years to get from one tile to another, no matter how big the tiles are. Yes, some people like infinite movement. Because someone likes something does that make it accurate or contain any hint of realism? Of course not. I'm sure any military in the world today would love to be able to instantly zap any units they wanted on the continent for free, instantly, but that kind of thing just isn't realistic. Yes it helps counter some AI cheating, but, is it really all that important to people's strategy to cheat?

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