Yeah, I don't like infinite RR movement. In a civ World War, I sometimes move the same unit twice from South Africa to Kamashatka in 1 turn! Not realistic. My suggestions:
1) Have RR improve movements three times as much as roads. So a horse movement of 2, becomes 6 on roads and 18 on RR! Still dramatic but not infinite.
2) Do not give commerce bonus for railroads/ Have them cost 1/2 a commerce (roads cost us lot of tax dollars!) I like the game to have little railroads/roads so that fighting can concentrating on controlling strategic intersections. Now this is not possible (railways are all over the map in modern time).
3) If you want to improve commerce of a city after discovering railroads, then create a city improvement (e.g. railway station) and build a railway station to have a 50% increase in commerce.
1) Have RR improve movements three times as much as roads. So a horse movement of 2, becomes 6 on roads and 18 on RR! Still dramatic but not infinite.
2) Do not give commerce bonus for railroads/ Have them cost 1/2 a commerce (roads cost us lot of tax dollars!) I like the game to have little railroads/roads so that fighting can concentrating on controlling strategic intersections. Now this is not possible (railways are all over the map in modern time).
3) If you want to improve commerce of a city after discovering railroads, then create a city improvement (e.g. railway station) and build a railway station to have a 50% increase in commerce.
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