Wow, some good posts here, with a lot of intelligent reasons fro restricting RR movement. I hope Firaxis does read this post. As for my $0.02: (didn't there use to be a 'cent' key on the keyboard?!)
The infinite movement thing is definitely a bit screwy. One idea is to restrict it. Maybe a compromise would be to restrict movement for motorized units to double or triple roads, but let infantry troops move at triple roads or infinite. You could still defend your borders, but not with the big heavy mechanized units. This would also give us incentive to keep marines/paratroopers/etc. around. Also, every tile in a city should get a commerce bonus (or give a % bnus like someone suggested), as long as the city is connected by rail to the nation's capital. This would clean up the RR sprawl ugliness.
I also like the idea of replacing the terrain improvement with a city improvement, the Railroad Station. The city with a RR Station would get a commerce bonus, and units could jump to any city within X tiles that's connected by land. BUT moving would take their turn, so they could not attack until the next one. This would reduce the defensive advantage somewhat. Later, when an airport is built the # of tiles that can be traversed would be upped to infinte and overseas cities could also get the commerce bonus.
These ideas would not break the game (a tank would still be plenty useful for defense if it could move 18 or even only 12 tiles). I agree that something like this should definitely be implemented in a patch, the XP, or the sequel.
The infinite movement thing is definitely a bit screwy. One idea is to restrict it. Maybe a compromise would be to restrict movement for motorized units to double or triple roads, but let infantry troops move at triple roads or infinite. You could still defend your borders, but not with the big heavy mechanized units. This would also give us incentive to keep marines/paratroopers/etc. around. Also, every tile in a city should get a commerce bonus (or give a % bnus like someone suggested), as long as the city is connected by rail to the nation's capital. This would clean up the RR sprawl ugliness.
I also like the idea of replacing the terrain improvement with a city improvement, the Railroad Station. The city with a RR Station would get a commerce bonus, and units could jump to any city within X tiles that's connected by land. BUT moving would take their turn, so they could not attack until the next one. This would reduce the defensive advantage somewhat. Later, when an airport is built the # of tiles that can be traversed would be upped to infinte and overseas cities could also get the commerce bonus.
These ideas would not break the game (a tank would still be plenty useful for defense if it could move 18 or even only 12 tiles). I agree that something like this should definitely be implemented in a patch, the XP, or the sequel.
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