Now that you mention it, it is odd that one unit could raze a size 20 city.
However I don't think it is that big a problem. In an actual game, size 20 cities are only going to be captured with large armies fighting over them, and large armies could raze a large city if they were there long enough and enough fighting happened. For instance Stalingrad was a very large city, but it was effectively razed.
That is just one example out of all of history though, so its not a big deal... just like too much is made of the Zulus at Rorke's Drift for the combat model and Marc Antony for culture flipping (ha ha!).
What I am saying is you are correct. Your hypothetical example is ridiculous and is possible in the game. However, practically speaking in a real game, no large city is going to be captured without large armies fighting ... and large armies fighting could raze large cities.
It should be rare though, and the AI definitely should not be programmed to do it too often. Human players can restrain themselves if it is unrealistic to them ... MP might be another matter though...
A toggle or some sort of restriction is a good idea, but since I don't think it will really come up to often in a real game, I don't know if I think it is super important.
However I don't think it is that big a problem. In an actual game, size 20 cities are only going to be captured with large armies fighting over them, and large armies could raze a large city if they were there long enough and enough fighting happened. For instance Stalingrad was a very large city, but it was effectively razed.
That is just one example out of all of history though, so its not a big deal... just like too much is made of the Zulus at Rorke's Drift for the combat model and Marc Antony for culture flipping (ha ha!).
What I am saying is you are correct. Your hypothetical example is ridiculous and is possible in the game. However, practically speaking in a real game, no large city is going to be captured without large armies fighting ... and large armies fighting could raze large cities.
It should be rare though, and the AI definitely should not be programmed to do it too often. Human players can restrain themselves if it is unrealistic to them ... MP might be another matter though...
A toggle or some sort of restriction is a good idea, but since I don't think it will really come up to often in a real game, I don't know if I think it is super important.
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