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Firaxis - Listen Please!!!

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  • Firaxis - Listen Please!!!

    I know i've brought this up for, but i just cant help it, it is still pissing me off, and i've never really gotten an answer. Firaxis, please include an ability to turn off the razing of cities in the next patch, or expansion, or something. I might leave a size 21 city which has been a part of my empire since 2000 BC undefended, an enemy cavalry will sneak into it and raze it to the ground in only 1 turn, despite the fact that I might have 20 tanks nearby which would be ready to retake it immediately.

    This is sooooooo extremely unrealistic, and what is going to happen in scenarios, when cities captured by the AI are wiped from the earth. How are we going to do that Crusades scenario when the Crusaders erase Jerusalem from the map immediately after capturing it?

    Please, wars in Civ3 quickly turn into who can try and raze the most of each others cities, and not into anything having to do with capturing, occupying, and holding land like in real life. Well, thats all i have to say about that, for now.

  • #2
    Why leave a Size 21 city undefended? If that happens to me and the Civ I am at war with razes it, I deserve it.
    Don't try to confuse the issue with half-truths and gorilla dust!

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    • #3
      I have to agree with Tube about strategy. Leaving cities undefended within 3 MPs of the border, or of any enemy Cavalry in a war, is not the fault of the designers.

      OTOH, he makes a good point about a Crusader scenario. Having the AI raze cities would certainly effect to flavour. Same goes for WWII.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #4
        Originally posted by notyoueither
        OTOH, he makes a good point about a Crusader scenario. Having the AI raze cities would certainly effect to flavour. Same goes for WWII.
        Or, for that matter, any realistic historical scenario.

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        • #5
          Originally posted by notyoueither
          I have to agree with Tube about strategy. Leaving cities undefended within 3 MPs of the border, or of any enemy Cavalry in a war, is not the fault of the designers.

          OTOH, he makes a good point about a Crusader scenario. Having the AI raze cities would certainly effect to flavour. Same goes for WWII.
          The total lack of logic here makes it impossible to respond. When I read stuff like this I understand why Firaxis felt that it was necessary to, hmm, adjust the content of the game to the intellectual level of its fans.

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          • #6
            Originally posted by jimmytrick


            The total lack of logic here makes it impossible to respond. When I read stuff like this I understand why Firaxis felt that it was necessary to, hmm, adjust the content of the game to the intellectual level of its fans.
            What exactly is illogical about what he said?
            Don't try to confuse the issue with half-truths and gorilla dust!

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            • #7
              Originally posted by Tuberski


              What exactly is illogical about what he said?
              is it a suprise, Tuberski, that jimmytrick is not making sense? I've come to expect that from him.



              OT

              I agree that the should be a raze toggle as far as scenarios are concerned. I like the razings in regular games. easier to slash and burn sometimes, plus there is the revenge factor.

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              • #8
                Originally posted by jimmytrick
                The total lack of logic here makes it impossible to respond. When I read stuff like this I understand why Firaxis felt that it was necessary to, hmm, adjust the content of the game to the intellectual level of its fans.

                You may be surprised, but everybody who reads your posts also wonders at the lack of logic. So, jt, humor me... what exactly was illogical about his post?

                jt, you're cool when you insult people's "intellectual levels" for no reason, and especially with no argument to back it up. You know that, don't you?
                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #9
                  I agree, for the sake of good scenario creation, this needs to be switch offable.
                  Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                  Waikato University, Hamilton.

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                  • #10
                    Well said, Cyclo
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                    • #11
                      I like the raze the way it is with the possible except that cities over 8 would simply have 1/2 their population turned into workers but the city would remain. However, with the new abandon city option, the human would have another exploit unavailable to the AI. To me this is just another example of people with bad game strategies complaining for the game to save them from themselves. Just because it hasnt been done in recent history, doesnt mean its not a valid strategy. Civ3 is a game of "what could be" not a straight replay of history

                      OTOH, i agree that scenarios will need something to this effect.

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                      • #12
                        Ahhh. jt's just got a hate on for me. I guess he has his reasons. We've crossed 'paths' a few times. I guess he's reduced to jumping on grammatical errors now, of which there was quite the large one in my post.
                        (\__/)
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                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                        • #13
                          I, personally, like the fact that you can raze cities, but agree that razing should be a feature that can be switched off if the player so desires. Yeah, it would definitly interfere with the "reality" factor of sscenarios for that reason also it should be an elective not a given. However, it was used in ancient times and besides being a "crush them under my feet" method of warfare might have been a pretty good psychological strategy as well. Raze a few cities and the powers that be are now faced with a decision... relinquish the kingdom or let even more of it become rubble. Even if you manage to repel the invader the people aren't real happy with you now.

                          I real hate to do theis but it is already started here;
                          Off topic: I don't think it is just you notyoueither. jt seems to indiscrimantly attack anyone who voices an opinion that favors CIV III. If you aint ranting about how crappy it is then you are an open target for his infantile, "left field" barbs. cyclotron7 hit the nail on the head:

                          You may be surprised, but everybody who reads your posts also wonders at the lack of logic. So, jt, humor me... what exactly was illogical about his post?

                          jt, you're cool when you insult people's "intellectual levels" for no reason, and especially with no argument to back it up. You know that, don't you?
                          But I am afraid that he rarely returns to the scene of the crime, at least to rebut. I can see him lurking, hunched over, his hands quivering as he reads his post... thinking "boy I really told them." The sad thing is if he does read a response to his nonsense I don't believe he really understands when he has been shown to have made a foolish of himself. I am reminded of the old saying "Better to remain silent and be thought a fool then to open one's mouth and remove all doubt." But that advice only works on someone who understands it so it is rhetorical. Our best bet is to ignore him completely and let his posts fade into the thread as more usless fodder. (but I wouldn't want to see him banned - I am beginning to find his posts as more and more humorous, like this one)

                          'Nuff said.
                          You have not converted a man merely because you have silenced him.

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                          • #14
                            J00 shud defend big cit33z like that at rizk.

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                            • #15
                              I disagree with disabling razing cities. With culture flipping being extremly annoying sometimes, I tend to conquer one city over my abilities and raze it to the ground so that the previous conquered and held cities do not flip!

                              But even in Scenarios it should be possible to raze certain cities. In history there were examples of cities razed to the ground. What if you want to do a Troja Scenario? The Goal for the Greek would be to Raze Troja and not capture it so that the Persians can capture it back.
                              Next example would be Carthago that was razed too in the third Punic War.

                              I am sure you find lots of other examples where in historical scenarios cities have been razed. Though I agree some cities should not be allowed to be razed. Maybe allowing raze only before a certain culture value has been reached. This would make up great scenarios as you cannot raze carthago when they got past xxxx Culture Points, but you must raze it in order to win. This would reflect that after the Carthagians gathered enough influence it was impossible for Rome to destroy them. Or maybe make it depend on the Roman Culture. So that RomanCulture/CarthagianCulture > 2.0 in order to raze Carthago.

                              Ata

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