Ok, my thoughts:
1st, the mining thing on grassland bothers me for purely historical reasons. Open grasslands were used for agriculture and livestock grazing, not mining. Mining is done in the hills. It detracts from the historical nature of the game, for me personally.
2nd, however, yeah, I want the production bonuses. Sooo a good compromise:
One of our resident graphically-inclined friends (someone call Sn00py) could alter the mine graphics to be something else. Something purtier. Like...suburbs? Dwellings? So you can actually have a sprawling metropolis?
Just an idea...
1st, the mining thing on grassland bothers me for purely historical reasons. Open grasslands were used for agriculture and livestock grazing, not mining. Mining is done in the hills. It detracts from the historical nature of the game, for me personally.
2nd, however, yeah, I want the production bonuses. Sooo a good compromise:
One of our resident graphically-inclined friends (someone call Sn00py) could alter the mine graphics to be something else. Something purtier. Like...suburbs? Dwellings? So you can actually have a sprawling metropolis?
Just an idea...

It's a miscolored blockish blob that doesn't belong in my game. I think the little village or hamlet idea is excellent. You would have irrigated farmland-like tiles along with small villages helping to produce junk for you. Perfect.
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