The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think if a better mine graphic was developed I wouldn't have such a problem with putting mines everywhere... but those blockish globules seriously bug me. I'm about to go and replace it with a picture of a miner's pick if something isn't done.
Originally posted by LordAzreal
Squares inside a city's radius, all mined, irrigated and railroaded.
Outside of that, on the grasslands/plains, I plant forests. Apart from that, I leave it all alone afterward. If there's still jungle left in those squares, I leave it alone too.
That's what I think looks the nicest, while remaining developed.
That's what I think looks the nicest (he remarks with a lisp and limp wrist)
I prefer not wasting production making things look good on the main map, to me what looks best is me being no1 in all the demographics as soon as possible.
Where I site my cities is often done for cosmetic reasons
I loathe "mining" a grassland with a cow icon...it just doesn't seem right
I preferred the civ2 way of "developing" land...irrigation, mining and farmland with roads and railroads.
Without Snoopy & Co and their graphics mods this game has very dull graphics...customised it looks great, except for the roads and mines on grasslands.
Originally posted by danimal
Who cares...I bet you go to the other beach?
This game is about winning...not pretty maps....It is about whipping butt. Production is King....produce more..build more...earn more...spend more.
"You don't like the mines on your grasslands because they look bad"....I am roflmfao. Maybe you should invite your friends over and dance to YMCA by the Village People..don't forget your Crisco.
Flakes are everywhere
I agree
Remeber you are a nation and you will do your utmost best to make it great you will not sacrfise your people to please you, there god. You will help your nation rather than hinder it if sacrfising your people in worth having pretty maps your strange.
No harm ment to civs which did sacrfies because they didn't know better. ( but you should )
its not some enviromental conservation group its war
( but it's ugly )
come on get a hold of yourself and why do you care what it looks like ( IT DOES NOT MATTER )
GROW UP It's not important
Originally posted by kittenOFchaos
Where I site my cities is often done for cosmetic reasons
That seems senseless. I place my cities based on strategic location, or proximity to resouces. Nothing to do with looking pretty.
I loathe "mining" a grassland with a cow icon...it just doesn't seem right
Why? Because it feels like your people are collecting petrified cow dung?
I preferred the civ2 way of "developing" land...irrigation, mining and farmland with roads and railroads.
Yep, we all miss that.
Without Snoopy & Co and their graphics mods this game has very dull graphics...customised it looks great, except for the roads and mines on grasslands.
I agree
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Originally posted by Grrr
It is important. It is what the game looks like, and how I feel about treating the environment.
agreed!
btw, I changed food consumed to 3, and made grasslands 3f, plains 2f, and floodplains 4f. +2 f on each for irrigation. other terrain tiles don't generate enough food to grow cities, you will need the above 3 to grow. Since food reqs are higher, your cities grow much slower so there is significant incentive to irrigate grassland, plains, and flood plains (even though irrig fp is weird, doens't it just get flooded?). I don't see anyone mining grasslands now. it's still possible, just not as useful as irrigating.
just an alternate solution.
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Originally posted by Captain
btw, I changed food consumed to 3, and made grasslands 3f, plains 2f, and floodplains 4f. +2 f on each for irrigation. other terrain tiles don't generate enough food to grow cities, you will need the above 3 to grow. Since food reqs are higher, your cities grow much slower so there is significant incentive to irrigate grassland, plains, and flood plains (even though irrig fp is weird, doens't it just get flooded?). I don't see anyone mining grasslands now. it's still possible, just not as useful as irrigating.
just an alternate solution.
And then... what if there are no rivers/fresh water?
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