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i hate mining grasslands!!!!

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  • #31
    I think if a better mine graphic was developed I wouldn't have such a problem with putting mines everywhere... but those blockish globules seriously bug me. I'm about to go and replace it with a picture of a miner's pick if something isn't done.

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    • #32
      Originally posted by LordAzreal
      Squares inside a city's radius, all mined, irrigated and railroaded.

      Outside of that, on the grasslands/plains, I plant forests. Apart from that, I leave it all alone afterward. If there's still jungle left in those squares, I leave it alone too.

      That's what I think looks the nicest, while remaining developed.

      That's what I think looks the nicest (he remarks with a lisp and limp wrist)

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      • #33
        I prefer not wasting production making things look good on the main map, to me what looks best is me being no1 in all the demographics as soon as possible.

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        • #34
          Where I site my cities is often done for cosmetic reasons

          I loathe "mining" a grassland with a cow icon...it just doesn't seem right

          I preferred the civ2 way of "developing" land...irrigation, mining and farmland with roads and railroads.

          Without Snoopy & Co and their graphics mods this game has very dull graphics...customised it looks great, except for the roads and mines on grasslands.



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          • #35
            Bah! Bow down in deference to the famous beef mines and wheat quarries of mighty Babylon!

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            • #36
              Re: Mines on Grassland bother you?

              Originally posted by danimal
              Who cares...I bet you go to the other beach?

              This game is about winning...not pretty maps....It is about whipping butt. Production is King....produce more..build more...earn more...spend more.

              "You don't like the mines on your grasslands because they look bad"....I am roflmfao. Maybe you should invite your friends over and dance to YMCA by the Village People..don't forget your Crisco.

              Flakes are everywhere
              I agree

              Remeber you are a nation and you will do your utmost best to make it great you will not sacrfise your people to please you, there god. You will help your nation rather than hinder it if sacrfising your people in worth having pretty maps your strange.
              No harm ment to civs which did sacrfies because they didn't know better. ( but you should )
              its not some enviromental conservation group its war
              ( but it's ugly )
              come on get a hold of yourself and why do you care what it looks like ( IT DOES NOT MATTER )
              GROW UP It's not important
              Denday

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              • #37
                It is important. It is what the game looks like, and how I feel about treating the environment.
                Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                Waikato University, Hamilton.

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                • #38
                  Originally posted by Random Passerby
                  Bah! Bow down in deference to the famous beef mines and wheat quarries of mighty Babylon!


                  That is what everyone of mine has...if on grasslands.
                  Don't try to confuse the issue with half-truths and gorilla dust!

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                  • #39
                    Originally posted by kittenOFchaos
                    Where I site my cities is often done for cosmetic reasons
                    That seems senseless. I place my cities based on strategic location, or proximity to resouces. Nothing to do with looking pretty.

                    I loathe "mining" a grassland with a cow icon...it just doesn't seem right
                    Why? Because it feels like your people are collecting petrified cow dung?

                    I preferred the civ2 way of "developing" land...irrigation, mining and farmland with roads and railroads.
                    Yep, we all miss that.

                    Without Snoopy & Co and their graphics mods this game has very dull graphics...customised it looks great, except for the roads and mines on grasslands.
                    I agree
                    "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                    "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                    "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                    • #40
                      Why? Because it feels like your people are collecting petrified cow dung?


                      ROFTLOL
                      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                      Waikato University, Hamilton.

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                      • #41
                        Originally posted by Grrr
                        It is important. It is what the game looks like, and how I feel about treating the environment.
                        agreed!



                        btw, I changed food consumed to 3, and made grasslands 3f, plains 2f, and floodplains 4f. +2 f on each for irrigation. other terrain tiles don't generate enough food to grow cities, you will need the above 3 to grow. Since food reqs are higher, your cities grow much slower so there is significant incentive to irrigate grassland, plains, and flood plains (even though irrig fp is weird, doens't it just get flooded?). I don't see anyone mining grasslands now. it's still possible, just not as useful as irrigating.

                        just an alternate solution.
                        Proud Citizen of the Civ 3 Demo Game
                        Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
                        Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
                        Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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                        • #42
                          Originally posted by Captain
                          btw, I changed food consumed to 3, and made grasslands 3f, plains 2f, and floodplains 4f. +2 f on each for irrigation. other terrain tiles don't generate enough food to grow cities, you will need the above 3 to grow. Since food reqs are higher, your cities grow much slower so there is significant incentive to irrigate grassland, plains, and flood plains (even though irrig fp is weird, doens't it just get flooded?). I don't see anyone mining grasslands now. it's still possible, just not as useful as irrigating.

                          just an alternate solution.
                          And then... what if there are no rivers/fresh water?

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                          • #43
                            You'll be stuck as a tiny civ.

                            But what if you get one of those great Jungle/Tundra/Desert starting locations.
                            Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                            Waikato University, Hamilton.

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                            • #44
                              Originally posted by Grrr
                              You'll be stuck as a tiny civ.

                              But what if you get one of those great Jungle/Tundra/Desert starting locations.
                              Then you restart.
                              There's no point in playing on a weed garden/iceball/dirt clod, ya can't prove a thing.

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                              • #45
                                I mine wherever my citys gain from it. Aesthetics, bah! Who needs them?
                                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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