yeah Snoop
Yes snoop the ideas I posted in my making civ3 truly civ3 post for the most part all aim towards taking off of our shoulders all the unecessary burden the game programmers have left us. Come on, for a game of this scope where there can be hundreds of units and cities to command there MUST be a wide range of well developed commands from the single unit up to hundreds of units and various groups of units at the same time.
There should be waypoints, group selection and hotkeying, stack bombard (bombard with all yer arty in tile with just 1 keypress), fortify-all commands and many others. There were NO such conventions when the game was first shipped. Excuse me.. wtf? No wonder they didnt bother to release multiplayer it would have been a joke not to mention they didnt even finish it on time. If you dont have the budget and time to fully finish a game that has the potential to be one of the very best dont make the game at all... ok? Greedy bastards.
Anyway, there is still time and these commands can be added. To make multiplayer more viable and the game generally a better game with much less tedium allowing the player to focus on overall empire and not click click click (oops there goes 30 minutes) stack , hotkeying etc commands need to be added.
Sorry im kindof angry that they didnt add these features to start with. If they playtested their own game even once the need for them would have been very obvious. Im sure they knew about it but didnt bother with it for whatever reasons they have and that pisses me off.. especially since they charge 50 bucks for it. Software developers throw half finished buggy software at us and we lap it up. I hate that that pisses me off..... spend some more cash and finish the job! Well why should they, we shell out the cash so whatever I suppose. Now I hear they are also screwing MOO3 little by little. Get your **** together Infogrames cuz if you keep pushing developers to release half finished games.. well if I was a dev id say screw you.
Sorry again i dunno this wave of anger just suddenly swept over me. Anyway, I hope some new commands are added to make the game smoother and run faster turn-time wise. This is primarily a problem in early industrial- modern times as before that if you are experienced player you can zip past the ages. But once you get all those units and wars going later on click click click redundantly will take you lots of unecessarily wasted time.
Yes snoop the ideas I posted in my making civ3 truly civ3 post for the most part all aim towards taking off of our shoulders all the unecessary burden the game programmers have left us. Come on, for a game of this scope where there can be hundreds of units and cities to command there MUST be a wide range of well developed commands from the single unit up to hundreds of units and various groups of units at the same time.
There should be waypoints, group selection and hotkeying, stack bombard (bombard with all yer arty in tile with just 1 keypress), fortify-all commands and many others. There were NO such conventions when the game was first shipped. Excuse me.. wtf? No wonder they didnt bother to release multiplayer it would have been a joke not to mention they didnt even finish it on time. If you dont have the budget and time to fully finish a game that has the potential to be one of the very best dont make the game at all... ok? Greedy bastards.
Anyway, there is still time and these commands can be added. To make multiplayer more viable and the game generally a better game with much less tedium allowing the player to focus on overall empire and not click click click (oops there goes 30 minutes) stack , hotkeying etc commands need to be added.
Sorry im kindof angry that they didnt add these features to start with. If they playtested their own game even once the need for them would have been very obvious. Im sure they knew about it but didnt bother with it for whatever reasons they have and that pisses me off.. especially since they charge 50 bucks for it. Software developers throw half finished buggy software at us and we lap it up. I hate that that pisses me off..... spend some more cash and finish the job! Well why should they, we shell out the cash so whatever I suppose. Now I hear they are also screwing MOO3 little by little. Get your **** together Infogrames cuz if you keep pushing developers to release half finished games.. well if I was a dev id say screw you.
Sorry again i dunno this wave of anger just suddenly swept over me. Anyway, I hope some new commands are added to make the game smoother and run faster turn-time wise. This is primarily a problem in early industrial- modern times as before that if you are experienced player you can zip past the ages. But once you get all those units and wars going later on click click click redundantly will take you lots of unecessarily wasted time.
Comment