Announcement

Collapse
No announcement yet.

PATCH v1.21f bugs and issues.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Lethal Bombardment

    Originally posted by Dr Strangelove
    What happened to the idea that artillery and planes should be able to sink ships? I thought that this was to be implemented with the 1.21 patch.
    Checkout the Thread entitled, "How do I enable lethal bombing?"



    for more info on this matter.

    It stumped me too for a little while.
    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

    Comment


    • Science calculation not working properly for custom maps

      Strangely enough this post ended up in a thread I had never seen before but I keep trying.

      In only now noticed that the techrate was changed as well as the calculation of the number of beakers needed. Looking deeper into this I noted my large custommaps the tech calculation seems to be the same as in the standard size map. The calculation in the tiny map is as I expected.

      This bug may have to do with a similar bug posted earlier by Alexman. I copied his text below.

      Optimal number of cities not working properly for custom maps

      When you create a custom map of any size, the game uses the optimal number of cities for a standard-size map. This was not the case before 1.21.

      So, playing on a tiny user-created map will have optimal cities = 16 instead of 12 if you don't change anything else.
      Franses (like Ramses).

      Comment


      • Other Civs allowing you a Right of Passage, for next to nothing after abusing it with a past civ .

        Being able to double your landmass and destroy an entire civ in a few turns by breaking a ROP. Even if you can only do this the first time, it still seems like too much of a bonus, since their are no severe reprecussions.

        Of course I was nuked first later on, but I sent twice as many back.

        A solution would be to have all other civs cancel their present luxery trades with you, and than refuse to talk to you for a number of turns depending on how severe the infraction. Once they will talk to you again no ROP for you for thousands of years and tradeing with them will be at double the cost.

        Also does anyone think it strange that you can get a Democratic civ to do a military alliance for 400$ but techs go for more than 2000$. This is a late industrial, modern era problem. If your attacked it dosn't cost you enough to have every other civ in a military alliance against the attacker.
        Last edited by Rust; May 30, 2002, 21:05.

        Comment


        • Originally posted by Willem


          It was but it's not implemented in the default game, you have to go into the editor and add that ability to your units.
          Anyway to do that after you've started the game?
          "I say shoot'em all and let God sort it out in the end!

          Comment


          • Originally posted by Dr Strangelove


            Anyway to do that after you've started the game?
            Nope, I'm afraid not. The last patch also saves all the game data in the save file, so no changes will take effect until you start a new game. I'm not to crazy about that decision, but there's not much I can do about it. It makes it a real pain for modders/future scenario builders. I hope along with scenario support in the next patch, they also include some sort of cheat mode, so we can test things out on the fly. I don't think you'll be seeing to many scenarios otherwise, it will just end up being a supreme hassle having to start from scratch everytime you make a minor change.

            Comment


            • Re: Science calculation not working properly for custom maps

              [QUOTE] Originally posted by Franses
              Strangely enough this post ended up in a thread I had never seen before but I keep trying.

              In only now noticed that the techrate was changed as well as the calculation of the number of beakers needed. Looking deeper into this I noted my large custommaps the tech calculation seems to be the same as in the standard size map. The calculation in the tiny map is as I expected.

              It seems to me that the tech calculations aren't working fullstop at least in 1.21f: that is the multiplier when youy have a wonder in a city is incorrect.

              I discovered this when I captured a ciity with Copernicus + Newton in and added SETI myself

              with Library, University, Research Lab this ought to have given massive science output but in fact the multiplier on base rate was just 3.5 - ie the doubling effect was being used just once and rather than 2 x 2.5 = 5 it was adding (3 x0.5) + 1.0 to the base

              I don't know if anybody has notiuced this before but it seems like quite a serious bug to me?

              Comment


              • It seems to me that the tech calculations aren't working fullstop at least in 1.21f: that is the multiplier when youy have a wonder in a city is incorrect.

                I discovered this when I captured a ciity with Copernicus + Newton in and added SETI myself

                with Library, University, Research Lab this ought to have given massive science output but in fact the multiplier on base rate was just 3.5 - ie the doubling effect was being used just once and rather than 2 x 2.5 = 5 it was adding (3 x0.5) + 1.0 to the base

                I don't know if anybody has notiuced this before but it seems like quite a serious bug to me?

                Comment


                • Counting Errors

                  Originally posted by Jon Speelman
                  It seems to me that the tech calculations aren't working fullstop at least in 1.21f: that is the multiplier when youy have a wonder in a city is incorrect.

                  I discovered this when I captured a ciity with Copernicus + Newton in and added SETI myself

                  with Library, University, Research Lab this ought to have given massive science output but in fact the multiplier on base rate was just 3.5 - ie the doubling effect was being used just once and rather than 2 x 2.5 = 5 it was adding (3 x0.5) + 1.0 to the base

                  I don't know if anybody has notiuced this before but it seems like quite a serious bug to me?
                  Yeah, Must have been programmed on an old Pentium computer. Sid, when is the next patch?
                  KATN

                  Comment


                  • Originally posted by Jon Speelman
                    It seems to me that the tech calculations aren't working fullstop at least in 1.21f: that is the multiplier when youy have a wonder in a city is incorrect.

                    I discovered this when I captured a ciity with Copernicus + Newton in and added SETI myself

                    with Library, University, Research Lab this ought to have given massive science output but in fact the multiplier on base rate was just 3.5 - ie the doubling effect was being used just once and rather than 2 x 2.5 = 5 it was adding (3 x0.5) + 1.0 to the base

                    I don't know if anybody has notiuced this before but it seems like quite a serious bug to me?
                    Maybe the captured wonders are not working properly?


                    A Tale of Two Cities:

                    Antium. Pop 20. Com from tiles 45, less 5 lost to corruption. Has research lab, Newton, and SETI. Science set to 100% yields 180 beakers.

                    Byzantium. Pop 21. Com from tiles 52, less 10 lost to corruption. Has research lab. Science set to 100% yields 105 beakers.

                    Seems to be working for the wonders built by me.
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                    Comment


                    • Originally posted by Dr Strangelove
                      What happened to the idea that artillery and planes should be able to sink ships? I thought that this was to be implemented with the 1.21 patch.
                      hi ,

                      also there should be Lethal Air Bomb , ..........

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • Originally posted by notyoueither


                        Maybe the captured wonders are not working properly?


                        A Tale of Two Cities:

                        Antium. Pop 20. Com from tiles 45, less 5 lost to corruption. Has research lab, Newton, and SETI. Science set to 100% yields 180 beakers.

                        Byzantium. Pop 21. Com from tiles 52, less 10 lost to corruption. Has research lab. Science set to 100% yields 105 beakers.

                        Seems to be working for the wonders built by me.
                        Yes I guess that it is the captured wonders which aren't working. But I'm not greatly impressed by the "doubling" feature of the wonders in any case From your example Newton + SETI + lib + Uni + R Lab = 4.5 rather than 10 (obviously better described by "add an extra 100%"). I thought that in CivII it really did double multiplicatively?

                        Comment


                        • Originally posted by Jon Speelman


                          Yes I guess that it is the captured wonders which aren't working. But I'm not greatly impressed by the "doubling" feature of the wonders in any case From your example Newton + SETI + lib + Uni + R Lab = 4.5 rather than 10 (obviously better described by "add an extra 100%"). I thought that in CivII it really did double multiplicatively?
                          hi ,

                          a couple months ago a guy explained this , ....

                          " it has to do with cultural takeover , ie , you dont get the points for culture when you take a wonder over" this far so good , but what he claimed next , "there is a bug that when one captures a city , science loses some of its points" , .....

                          dont ask where the thread is , ........

                          have a nice day
                          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                          Comment


                          • Is it just me, or does anybody else find the 1.21 patch won't download properly from the site in the first place? I'm using a 56k modem, so I have the Download Acceleration Program help me in case I get cut off.

                            Well, the DAP downloads all 8.some ugly megabytes of the patch, and then claims there was some error in combining the different parts. Next thing I know, the .exe file is only 6.some MB large. Upon resuming the download, the patch size has shrunk to 2.some MB.

                            What's going on? I know this is a true newbie question but since that's precisely what I am to Civ3 I think it's rather apt.
                            "lol internet" ~ AAHZ

                            Comment


                            • Originally posted by Alinestra Covelia
                              Is it just me, or does anybody else find the 1.21 patch won't download properly from the site in the first place? I'm using a 56k modem, so I have the Download Acceleration Program help me in case I get cut off.
                              Well your problem is using a 56k modem in the first place. Spoil yourself and get a broadband connection, you'll thank yourself for it.

                              Comment


                              • Originally posted by Alinestra Covelia
                                Is it just me, or does anybody else find the 1.21 patch won't download properly from the site in the first place? I'm using a 56k modem, so I have the Download Acceleration Program help me in case I get cut off.

                                Well, the DAP downloads all 8.some ugly megabytes of the patch, and then claims there was some error in combining the different parts. Next thing I know, the .exe file is only 6.some MB large. Upon resuming the download, the patch size has shrunk to 2.some MB.

                                What's going on? I know this is a true newbie question but since that's precisely what I am to Civ3 I think it's rather apt.
                                hi ,

                                from what site , ......

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

                                Working...
                                X