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  • #46
    So to decide to use the less complex, less features, version sounds like a cop out to me. In all software people expect more of the same with added features in new versions.
    The heretics must be hunted down, tried, and then burned, For they have not followed the wisdom of the Elders. The game _claims_ to be Civ3, yet does it have all the features of Civ2? No, it does not! But wait - it compounds it's heresy with lies! It _claims_ to be from Sid (May his code have no bugs)... but is it? No, it is not! My poor flock, sheep that you are, are vulnerable to the devil Marketing, and it's debased child, Hype. Fire is your only defense, and your just recourse! Flame on!

    Haunters of the Pit that they are, the developers have tried to foist "Culture" on you. They have tried to ply you with Resources - both Strategic and (Slaves of Jezabel!) Luxuries. Bombard baits you, Air missions will decieve you, and a stronger AI will only confound you. Yes, my baahing-ones, these _could_ be considered "new features." But can _any_ new feature be worth the loss of Wonder Movies? Or Market Gardens? No, of course not! Only a demon-loving, baby-eating, boot-licking Fanboy could think so.

    This is the truth - _never_ let yourself be distracted from it: Civ3 has fewer techs! Planes can't sink ships! And - the most terrible truth of all - Spearman can beat tanks! Civ2 - after only a dozen patches - achieved perfection. By all that's holy, there is _no_ reason why Civ3 shouldn't be just like Civ2. This so-called "Civ3" is NOT what we were expecting!

    ... Not what we were expecting. What, I ask you, can be more damning?

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    • #47
      Tarquelne,

      Does this mean you want us to handle snakes and talk in tongues now?

      Sorry....nothing to say!

      Comment


      • #48
        Originally posted by ACooper
        Tarquelne,

        Does this mean you want us to handle snakes and talk in tongues now?

        jimmytrick has already been discussed more than is necessary, and people have a hard enough time understanding each other.... so: "No."

        Comment


        • #49
          I do agree with Roy with the patches. All but one game I bought (other then civ3), had only one update, which usualy was some stupid multiplayer patch that was released the day the game came out. The exception is Quake3, but i never downloaded a patch yet for that since I'm currently boycotting FilePlanet.

          I am amazed that there are patches coming out for Civ3 left and right. I guess this is a current trend amoungst all gaming companies?
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

          Comment


          • #50
            Everybody talks about how this game was released too early, all the bugs and problems with it. Does anybody remember Daggerfall?

            Now that was a game with problems! The problems in Civ3 pale in comparison. It took them quite a while to make Daggerfall even semi-playable. It was a great game but it sure was and is buggy.

            Civ3 is very stable by comparison.

            Don't try to confuse the issue with half-truths and gorilla dust!

            Comment


            • #51
              Originally posted by Tuberski
              Everybody talks about how this game was released too early, all the bugs and problems with it. Does anybody remember Daggerfall?

              Now that was a game with problems! The problems in Civ3 pale in comparison. It took them quite a while to make Daggerfall even semi-playable. It was a great game but it sure was and is buggy.

              Civ3 is very stable by comparison.

              Daggerfall attempted to do what no other RPG PC game had done previuosly. Civ3 is a continuation of a game system. I don't think that Morrowind, the latest continuation of the award winning Elder Scroll series which is what has developed out of Daggerfall, will be anywhere near as buggy as Civ3.

              We should expect game companies to improve game systems, as Bethesda has done friom Daggerfall to the Elder Scroll Series. Is Civ3 really an improvement from Civ2 or SMAC?
              Last edited by Swissy; March 21, 2002, 00:07.
              "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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              • #52
                I do agree with Roy with the patches. All but one game I bought (other then civ3), had only one update, which usualy was some stupid multiplayer patch that was released the day the game came out. The exception is Quake3, but i never downloaded a patch yet for that since I'm currently boycotting FilePlanet.

                I am amazed that there are patches coming out for Civ3 left and right. I guess this is a current trend amoungst all gaming companies?
                Thrawn05

                the only games that don't get patched are those abandoned by it's development house, the only exception i can think of to this rule is maxis, which hardly ever releases patches (instead they charge you 30 bucks and call it an expansion pack)

                I don't think the problems are just differences in play between II & III, it is that between AI cheating
                paulmagusnet

                i agree civ3 does have serious flaws, an AI built to mission impossible standards that self destructs because of MPPs and communism in the industrial age is one of them; but cheating AI? the AI in civ2 cheated more and was less effective, iirc didn't the AI on diety in civ2 get +25% to combat in addition to the other cheats
                __________________________

                the thing is i will jump in on any serious discussion of the really important problems in civ3, but i don't understand why so much time is focused on relatively minor things that the editor allows us to fix quite easily

                to me civ3 has the following major problems

                *culture is simply a bonus for buildings and there is no real strategy behind it, "build it and they will come" a player should have to focus resources into culture and there should be an oppertunity cost to it

                *there are too many filler techs, and it is quite easy for the player to run out of anything but units to build in virtually all of their cities

                *air, naval, armies, and nuke and are not even close to the cost effectivness of ground units

                *tech research on a strategic level is not important enough, and the tech tree does not present the player with tough choices like the SMAC tech tree did

                *diplomatic victory is flawed and is in need of a serious overhaul

                *besides trading (which is a great improvement over previous civs), diplomacy seems neither immersive nor important, and it is also very open to exploit, additionally a player's past actions have little diplomatic impact on the AI besides making it furious, but this doesn't significantly change it's responces from a civ that is gracious

                *the AI is too easy to defeat militarily early in the game

                *the AI self destructs when it switches to communism later on

                *advance is too fast in civ3, and the low cost of buying techs takes away the incentive to research them until MPPs plunges the AI into stupid wars

                *lack of a true scenario editor

                *lack of multiplayer

                *an overall lack of immersion in the game, this i truly believe came from rushing and it will can not be remedied in a patch, so i have gotten over this one, but i do get oh so wistful for SMAC

                the others simply need solutions, and i think those solutions are possible in a patch (except for probably MP), and certainly if not in a patch in an expansion pack

                those are the largest factors in making the game feel tedious, so by the end of the game basically it boils down to a quick spaceship victory or your just swamp the self destructed AIs with cav, tanks, or modern armor, and this is the point where players seem to quit
                Last edited by korn469; March 21, 2002, 00:23.

                Comment


                • #53
                  I am amazed that there are patches coming out for Civ3 left and right. I guess this is a current trend amoungst all gaming companies?
                  Left and right. Well there have been TWO patches so far. I guess that could be ascribed as one from the left and one from the right. More to come. Perhaps that will come from Zephod Beeblebrox's third hand.

                  Its not a current trend. MOOII had three patches before they left it alone. Even the Impressions City building games have had patches and those things are nearly bulletproof in comparison to most games.

                  Patches are, relativly speaking, a bit new to me. They weren't around much when I started playing computer games. Back in 1979. They began to increase in number as the internet grew and as the games grew in complexity. The internet has made it possible for us to get games before the company goes broke trying to squash every last one.

                  Patches were around long before the internet was available to most. Computer Gaming World has had patches on their CD's since they began to have them. Before then you just had to live with the problems that arose or dial up the companies bulletin board and pay long distance to download the patches.

                  Heck I know I used to have to debug games myself. Sometimes in hexidecimal mostly in BASIC. One game based on the classic telivision series The Prisoner even used that as a plot device.

                  SYNTAX ERROR IN LINE 1040

                  Where 1040 was your resignition code. If you typed GOTO 1040 you lost. Caps only curtesy of Apple ][.

                  That game also was released with real bugs. Making the fake one especially insidious.

                  So patching isn't new.

                  Comment


                  • #54
                    Originally posted by Swissy


                    Daggerfall attempted to do what no other RPG PC game had done previuosly. Civ3 is a continuation of a game system. I don't think that Morrowind, the latest continuation of the award winning Elder Scroll series which is what has developed out of Daggerfall, will be anywhere near as buggy as Civ3.

                    We should expect game companies to improve game systems, as Bethesda has done friom Daggerfall to the Elder Scroll Series. Is Civ3 really an improvement from Civ2 or SMAC?
                    Um, not to belabour the point, but Daggerfall was the second game in the Elder Scrolls series, ES:Arena being the first.

                    And all I meant was that playtesting was obviously not done on it as well as it should have been. But, they eventaully did patch up a playable game. So much so that I am eagerly awaiting Morrowwind.
                    Don't try to confuse the issue with half-truths and gorilla dust!

                    Comment


                    • #55
                      i would like to say one last thing

                      many of the points that Roy H Smith raises are legitimate, and i agree to varying degrees with most of them, just compare our lists, but there is one thing i disagree with


                      I think it's immoral to put your name on a product and when people complain say you had nothing to do with it. If that's how Sid wants to play it then play leave his name off the next one
                      and i think that the people at firaxis have stood behind civ3, and that they continue to stand behind civ3, and i think that soren and mike have done a good job of trying to address our concerns, and that they will continue doing that

                      firaxis is actually one of the better companies when it comes to support after release

                      also i think the sid name has came to represent a project by him and the teams around him, and not something coded soley by him

                      Comment


                      • #56
                        Just cause nobody asked me, I'll add my 2 cents.

                        Originally, I was mad because I wanted Civ III to have all the great features and functionality of SMAC, but with the historical setting of Civ II. (which, IMO, would be just about the perfect game)

                        When it came out and the direction of the game was revealed, I was disappointed, but decided to keep an eye on the feedback to find out just how good a game it was in its own right. From what I heard, it seemed like a step backwards in the series.

                        I can understand how some people like or even love Civ III, but for me, I've been spoiled, and expect great things from my TBS games.

                        Comment


                        • #57
                          Vote with your money, people!
                          I agree. I'll never buy another "Sid Meier" product sight unseen. Unfortunately, almost all reviews of CIV3 give it a high score and there are few reviews that describe the problems that would deter someone like myself from buying it in the first place. In my case, by the time I fairly evaluated CIV3 it was too late to return it (if I had wanted to).

                          this takes less than a minute, it is simple to do, and it improves the gameplay 100%++
                          Thats true once you have a particular mod setup. But resetting the unit stats, adding all the extra units and resources etc for each patch has become a bit irritating.

                          i think that the people at firaxis have stood behind civ3, and that they continue to stand behind civ3, and i think that soren and mike have done a good job of trying to address our concerns, and that they will continue doing that
                          I agree. As long as they continue to try to improve CIV3, I'll continue to put forward my positive criticisms. If they stop supporting the game or want more money for what should have been in the first version my criticisms are likely to be more negative.

                          Along with the major problems cited by korn469, I'd like to add to the list that the government models are poor, especially in comparison to SMAC/SMACX. How about government specific improvements? Personally, I would like to be able to add a theocracy that could enhance culture generally and that would give more benefits tied to specific improvements or wonders (ie The Sistine chapel would give more culture in the hands of a theocracy than under despotism). At least, we shouold be able to make more changes with the editor.

                          I think that the game would also improve with more UU's, balanced or unbalanced. It only adds to the interest of playing different civs and improves replayability.
                          Last edited by SpencerH; March 21, 2002, 11:21.
                          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                          If any man be thirsty, let him come unto me and drink. Vampire 7:37
                          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                          Comment


                          • #58
                            Originally posted by Tarquelne


                            The heretics must be hunted down, tried, and then burned, For they have not followed the wisdom of the Elders. The game _claims_ to be Civ3, yet does it have all the features of Civ2? No, it does not! But wait - it compounds it's heresy with lies! It _claims_ to be from Sid (May his code have no bugs)... but is it? No, it is not! My poor flock, sheep that you are, are vulnerable to the devil Marketing, and it's debased child, Hype. Fire is your only defense, and your just recourse! Flame on!

                            Haunters of the Pit that they are, the developers have tried to foist "Culture" on you. They have tried to ply you with Resources - both Strategic and (Slaves of Jezabel!) Luxuries. Bombard baits you, Air missions will decieve you, and a stronger AI will only confound you. Yes, my baahing-ones, these _could_ be considered "new features." But can _any_ new feature be worth the loss of Wonder Movies? Or Market Gardens? No, of course not! Only a demon-loving, baby-eating, boot-licking Fanboy could think so.

                            This is the truth - _never_ let yourself be distracted from it: Civ3 has fewer techs! Planes can't sink ships! And - the most terrible truth of all - Spearman can beat tanks! Civ2 - after only a dozen patches - achieved perfection. By all that's holy, there is _no_ reason why Civ3 shouldn't be just like Civ2. This so-called "Civ3" is NOT what we were expecting!

                            ... Not what we were expecting. What, I ask you, can be more damning?
                            You, my good sir, are a funny S.O.B.!!! Great post!

                            I agree with the fanboys here. Civ 3 is challenging in it's own way and a lot of fun. My games have been very realistic in that when you get to the modern age, conquering other countries is not welcomed by a democratic people (which I usually play). I had some difficulties playing/enjoying Civ3 when I first bought it, but now that I've changed my play-style from Civ2, I'm really enjoying the game. My primary complaint is cruise missiles, but another thread suggested how to fix them.
                            We'll come back later and get the rest. When I say we, I mean you. --The Grinch

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