Originally posted by dunk999
I think the problem with the AI trading is the World Map. For some reason, the AI players value this over just about any tech, even when the map they are trading for is identical to their own. To me it's rather silly, but if you buy a World Map for whatever the astronomical price is (your map + 200 gold + 10 gold per turn + engineering + dyes... had that offered to me once, AI wouldn't even accept 1 gold piece less), you have a powerful bargaining chip. I think a solution is to devalue that damn map.
I think the problem with the AI trading is the World Map. For some reason, the AI players value this over just about any tech, even when the map they are trading for is identical to their own. To me it's rather silly, but if you buy a World Map for whatever the astronomical price is (your map + 200 gold + 10 gold per turn + engineering + dyes... had that offered to me once, AI wouldn't even accept 1 gold piece less), you have a powerful bargaining chip. I think a solution is to devalue that damn map.
Luxury trading:
There are a couple of factors here that conspire to make a 1 for 1 luxury deal with the AI very rare.
#1 - The larger you are (# of citizens), the more a luxury benifits you... and the AI knows it. So, if you are 2x the size of the AI with whom you wish to trade, they feel they can charge you double.
#2 - Difficulty level. If you play on levels higher than Regent, you have an unhappiness disadvantage. Therefore, luxuries are worth more to you than to the AI... and it knows it. So take the 2x it feels it can charge in #1 and make it 3x. When the AI trades amongst themselves, there is no unhappiness imbalance. Which, combined with the AI's willingness to bankrupt themselves for luxuries (I often see the AI running 70% taxes just to break even), is why you see the AI's all having 7 or 8 luxuries when you feel lucky to muster up 5 or 6.
It just makes more sense to take the luxury(ies) you want by force.
-Arrian
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