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1.FIRAXIS-patch: 17f tech acceleration is too fast to enjoy

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  • #46
    White Elk

    I like "not seeing the forest for the landscape". That is very clever. I think I'll include that in my signature.

    In the past 18 months in this forum, I have witnesses many conflicting viewpoints on civ elements, including how the tech research should be handled. You seem to suggest that there is a magic answer. I say that such an answer is impossible to achieve because there will always will be a subset of civers that will want/demand just the opposite.

    Quite a while ago, we (mainly Civ2/SMAC vets) documented some of the complaints that the ancient age went by too fast, as well as the complaints that you can research a modern tech without having some middle ages one. That led to, in Civ3, the forced Ages, not only forcing you to research nearly all of the techs before going onto the next Age, but in forcing a 32 or 40 turn rate early on so you are forced to spend more time in the age. (My response has always been that if you want to spend more time in the ancient age, go play one of Kull's Ancient Age scenarios). But alas, since this was one of the more prominent complaints, Firaxis complied but in hindsight, many(?) of those who made the original complaints determined that perhaps the way it was in Civ2 wasn't so bad after all. So perhaps that led to the tweak in the other direction and predicatably that aliented those that liked it the other way. My only point is that there must be a design decision on the approach to this one feature and stick with it. As with all design decisions, some will love it and some will hate it. You can't expect to tweak it to death and have more people like it because using your analogy, I didn't want you to fine tune a horsedrawn vehicle in the first place, I wanted you to design an airplane.

    I know this offers nothing regarding resolving or fine tuning this feature. I'm just taking a historical perspective or perhaps a more forest perspective where it doesn't make sense to fine tune a pine tree when it should be a forest of aspens (or vice-versa).

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    • #47
      Well, I think the age idea is a good one, it also helps keep the game visually sensitive to the delusions of grandure that occure in our own puny minds.

      However I must stress I agree whole heartedly with Dienstag that TECHS MUST DO SOMETHING. When (or IF nowadays) I get the theory of evolution, the extra techs I "choose" by means of already having the others are the ones that don't do anything. refinery and corporation for example.

      IMHO, the expansion (if it will ever happen or what they claim might be MP-pack) should add loads of STUFF to the useless techs. They give no "feel" to the age or game without doing anything. And don't anybody mention that I can "editor" new buildings/units myself, thats not the bloody point (for many reasons that I've mentioned in many threads).

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      • #48
        Originally posted by Steve Clark
        ...You seem to suggest that there is a magic answer. I say that such an answer is impossible to achieve because there will always will be a subset of civers that will want/demand just the opposite.
        ...My only point is that there must be a design decision on the approach to this one feature and stick with it. As with all design decisions, some will love it and some will hate it.
        I agree, although I support the notion of the game continuing to evolve. The Civ gaming world is indeed diverse, and attempting to make a perfect game for everyone and all of their different playing styles, is as you've said, impossible. I do think however, that a broader range of game "preferences" would go a long way towards satisfying the various gameplay desires of our diverse Civ community.

        I like "not seeing the forest for the landscape". That is very clever. I think I'll include that in my signature.
        Thank you Steve; I am truly honored

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        • #49
          Interesting posts!

          I don't so much mind the fast tech advance. What REALLY bothers me is the fact that instead of eight civilizations playing to win, it's me against the rest of the world! As mentioned previously, the AI trades techs so casually that they are all at the same scientific level. I wish civs would keep some of their techs to themselves sometimes - it would make the game SOOOO much more interesting and diverse.

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          • #50
            Yes Egyptian,

            as I too have mentioned on Willem's 1.18 thread:

            COLONY CONCEPT (Willem's idea of controlling a weakened civ, heavily beaten civs with no perspectives whatsoever should surrender instead of being destroyed!!! Remember ALL real life wars?, remember history?)

            + Civs governments should matter a lot more in their interactive trading, wars, alliances etc. Right now, bitterly proven by the rapid tech concept, it's you on your own, no matter what you do ...

            Slightly exagerated, but definitely an unrealistic feature that should be corrected somehow.

            AJ
            " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
            - emperor level all time
            - I'm back !!! (too...)

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