I voted for "not important" cuz you can change it which ever way you want in the editor.
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1.FIRAXIS-patch: 17f tech acceleration is too fast to enjoy
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White Elk,
No sarcasism ment.
I usually play emperor. My fewer games on Monarch I experienced slower tech accelerations and more time to enjoy Ancient and Medieval Era.
It could be an impression though ...
AJ" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
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Tanks Arrian! Interesting links, and I must add I've seen lot of silly offers for trade, something like the "1 gold" offer mentioned.
What a pity I never saved nor grabbed a screenshot to show this.
Another silly situation: Playing at regent level, I captured a german city, then I tried to sell it to Chinese (the nearest civ, allied with me against german) because I had plenty of town and I preferred to reinforce Chinese that manage a far, corrupted city, for my empire. Chinese refuse to offer anything.
I gave the city away as a gift to Chinese: they accept, then order my former garrison troops to immediatly leave their new town border or else!
Come on, stupid AI, I've left the city to you just a second ago!"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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Originally posted by Spectator
I voted for "not important" cuz you can change it which ever way you want in the editor."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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Spectator,
I find myself amongst those that feel rather insecure/unwilling to work with an editor, because it in time will lead to people discussing about non-equal products. Furthermore, if a qualitative game is solid from day one, most of us wouldn't feel the need to edit and alter ...
I've tried once though, but I thought about how I'd have to change everything back afterwards and my energy sunk to my shoes at once. Me adjusting the game myself just didn't feel ...
FAIR.
Kind regards,
AJ" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
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AJ Corp. The FAIR
I agree with your impression; I just wanted to point out that the tech changes are indeed felt at the Monarch difficulty.
In my current game I've just learned Military Tradition in 1140 AD. This is much quicker than my prepatch average, and it seems that some strategies/methods of play are no longer possible.Last edited by White Elk; March 5, 2002, 01:09.
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I haven't been keeping up at all but didn't EVERYONE complain pre-1.17 that the tech research was way too slow? Now everyone is complaining that it is too fast? I mean, everyone complained about how it took to 400-100bc before you can get to Monarchy because of the forced number of turns (40) on some of the pre-reqs. Is this issue unrelated to that or did they change the algorithms because we asked them to?
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Originally posted by Steve Clark
everyone complained about how it took to 400-100bc before you can get to Monarchy because of the forced number of turns (40) on some of the pre-reqs.
Is this issue unrelated to that or did they change the algorithms because we asked them to?"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by Arrian
Just so you all know, Soren has said that Firaxis is looking into the rate of tech advancement and also the floor on tech devaluation (i.e. the lowest value a tech can fall to, currently 1/number of existing civs). Basically, they agree things aren't working quite right. See:
and
FYI.
-Arrian
Let's hope one of these months Firaxis finally gets it right.
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I'm playing Monarch,Standard map. right now it is 1200 AD, i'm already building the space ship to AC.==========================
www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
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Two more things I don't think were mentioned yet:
Possibly one more factor in the furious tech rate (which I can't stand) is the instant techs that expansionist civs seem to get in droves. Nothing irritates me more than making contact with the English about 20 to 30 turns into the game, to find they have something like a 6 tech lead. This is about the time when it's still taking me 30-some turns per tech. You just know they're going to make contact with everyone posssible, and you'll be half an age behind if you don't somehow get in on that. So the expansionist civ ends up with some more money, and the rest of the continent is haflway to the Medieval Era, and NO ONE HAS RESEARCHED HALF THE TECHS, since they all came form obscure genius-tribes. That's not the way a fun game works.
Another factor is the multitude of "Do-nothing-but-allow-more-research" techs. If all the techs did something, I bet that the era would feel more satisfying, even if the number of turns was otherwise unchanged. However, yes, it should also last more turns.
I haven't played with the editor too much, and not at all on this topic yet. My first thought is that increasing the minimun turns per tech from 4 would mean, mostly, that you'd get more money from lower science rates. The general increase of tech cost seems to have more potential, but I wonder how this will work with the city growth/production rates... I mean, if you're still researching Construction, but most of your cities are stuck at size and have no city improvements left to build, is that really what you want? Come to think of it, that doesn't sound too bad. Anyone who tries this, I'm sure we'd love to see your insights.
For the record, I currently play on Monarch, and if this is any worse on Emperor I can't imagine playing that level..."...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH
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Originally posted by Dida
I'm playing Monarch,Standard map. right now it is 1200 AD, i'm already building the space ship to AC.
Every single change will have side effects. We don't know what they would be, so don't be surprised that they show up because we just see the trees, not the forest. First we complain that it takes forever to research anything, now we complain that getting techs happen too quickly. I believe a solution lies in having the civer, through its actions, determine how slow or fast they get techs, not being forced into "ages". But then again, if they did that, you will get people complaining that the X age goes by too fast and that you will have researched one line of techs while ignoring other ones.
This goes back to my fire truck analogy of getting a blue one and then wanting a red one. You then get a red one but you really wanted a blue one. They give you a neutral color one so you can make it whatever color you want and now you say you want a blue/red one.
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itterations
i think it may take months or years to get the AI right
think about it, one change creates hundreds of other effects...
i look at it like this, I paid my fifty dollars and have enjoyed the ride, i see this software like Linux where we are all "play testers" and we constantly improve the AI over time with our feedback, maybe even open up the code to people on these boards who can code...because we enjoy the complexities and we are adults (as opposed to kids who buy game cartridges that can't be updated as easily, if at all). I just hope Soren keeps on tweaking the code. My point is that it will never be perfect, but it can be improved in itterations. Do we want those playtesting rounds to go on in the dark? More fun if we have a part in it. That being said, it is clear that the game has become too much "do this or else" and that is what I hate about it at the moment (playing Monarch level, I have little room to say a. not expand b. not get military tech c. change gov't d. sail around...sailing around was a lot of fun in civ 1 and 2...just to explore ya know). Some of the innocence of the game has been lost I guess since civ1, but it is still lots of fun. Soren: please make the different civs think differently about expand vs. improve like was done in civ2.
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Steve Clark
The tech research aspect of this game needs improvement. Changes were warranted with the original release, and yet more changes are warranted with this current release. This isn't a matter of bells and whistles; but rather an issue of gameplay mechanics.
I agree that we as gamers may not be seeing the forest for the trees; but as far as this analogy goes, it is amongst these trees in which we dwell. Is it not possible that the Firaxians, who dwell amongst the clouds, are not seeing the forest for the landscape?
I think that by combining the views of the micro(Civ gamers) and macro(Firaxis) is gonna improve this Civ3 world.
Another analogy tweaked. Say you've restored an old horse drawn fire engine to it's original glory. Then you decide to take it to a craftsman to true the spokes, reduce the axel friction, and make some general improvements to increase it's performance. When you get it back you find that instead of a horse driven cart, it is now a horsepowered motor vehical.
So although I feel that the changes in tech research are a solid step in the right direction, I feel that it still needs some fine tuning. And what better way to gauge these adjustments than the pages of these forums?
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