Well, I do not know how closely this is related but I have noticed a couple of times that when I popped a goody hut it would tell me I got a skilled warrior but instead I got a settler or another unit. Sorry, I do not have a saved game of it but I will try to recreate it. Hope I get an army from one soon though!
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Army from a Hut???
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I downloaded the updated patch just to see what had been changed.
And it wew just what units the barbarians could build that had chaned back to default. So don't download the new patch you too. Here is the chaned bic, if you don' want to chane it yourself.Attached FilesCreator of the Civ3MultiTool
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There was a thread about this earlier...
I have a couple questions for Firaxis/anyone who knows...
Since Barbarians can get any unit (according to the editor...)
-Can they build armies?
-Can they build air units?
-Can they build nuclear weapons?
Armies, I don't mind so much. But if barbarians can build nuclear weapons... Damn. Scary.
SteeleIf this were a movie, there'd be a tunnel or something near here for us to escape through.....
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Maybe I'm misunderstanding this, but you're saying that the reason I got an Army was because I downloaded an early 1.17f patch? If this is so, why didn't I ever get horsemen from the huts in 1.16f? If this is not so, did anyone actually experience tech-progressing barbarians like in Civ 2?
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They can't build them, but you 'shoul' be able to get them from the huts. Hoever, that was changed in the updated rukles with the second patch relase, which was not included with the updated editor.Creator of the Civ3MultiTool
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I am also a little confused. Does this mean that getting armies from huts is a bug, and will no longer happen with the latest version?
If it was a mistake, maybe it was a good one. It would help out expansionist. More important, you could use your first leader for Forbidden Palace, instead of having to use it for an army and hoping to get a second leader for FP.
So please clarify: was getting armies from huts a bug, or does it still happen in the latest version?
Thanks whoever answers...Good = Love, Love = Good
Evil = Hate, Hate = Evil
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Originally posted by Jeffrey Morris FIRAXIS
This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.
Jeff
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Originally posted by nato
So please clarify: was getting armies from huts a bug, or does it still happen in the latest version?
Thanks whoever answers...Creator of the Civ3MultiTool
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Originally posted by GodKing
Got one the other day - quite a surprise!!!
Thank you Firaxis. I have noticed a significant decrease in the number of barbarians also (althoough I was playing as the americans).
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Thanks Gramphos, I just wasn't sure.
You're right, a lot of stuff would be too good to get from a hut, like modern units. That was why I thought armies were clever ... they are a great thing to get, but guaranteed not to be too technologically advanced. I also really liked that I could use my first leader on FP, that helps so much...
I really think expansionist is vastly weaker than the other civ traits. Sometimes they get super lucky, but I think usually that trait is worth far less than the others. Maybe if only expansionists had the chance to get armies or maybe even leaders out of huts, it would make that trait attractive. Of course many will no doubt disagree strongly.Good = Love, Love = Good
Evil = Hate, Hate = Evil
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I'm not sure, I maybe will enable a few more units (army and settler probably), but not keep all units selected.Creator of the Civ3MultiTool
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