Ok, I'm not protesting or anything... but I've never even heard of this happening. As usual, I popped a hut with a warrior... and out came an Army. I've noticed some differences in hut 'prizes' since 1.17f, but this is a HUGE addition. This means I'll never have to use a leader to build an Army to get my Epic, etc. Wow... I mean... wow...
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Army from a Hut???
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I've not seen it myself, but I've heard some people that have got it. It seems a if the chance for good things from the huts has been increased a lot with 1.17f.Creator of the Civ3MultiTool
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Originally posted by TinCow
I reloaded the autosave for that turn and popped it again to get a picture. I've attached it for proof.How about posting the save game itself...
-Alech"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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Here's the save game. Use the warrior on the island to the east of my main island to pop the hut he's next to.Attached Files
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Well now...
What was the weakest of the six Civilization attributes?
Expansionist.
But now if Settlers and Armies (!?) are real possibilities this attribute seems as valuable as Scientific, Religious, and the rest.
Welcome to a strategic fix.We are all beta testers...can't wait for the finished version.
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Got one the other day - quite a surprise!!!
Thank you Firaxis. I have noticed a significant decrease in the number of barbarians also (althoough I was playing as the americans).If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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Originally posted by TinCow
Here's the save game. Use the warrior on the island to the east of my main island to pop the hut he's next to.damn, I was sure this was a hoax. Sorry...
Well, armies from huts... Cool...
-Alech"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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In the Units section of the BIC file for the 1.17 patch, all units now have Barbarians as one of the civs is allowed to have the unit (before 1.17, only Warriers, Horsemen and Galleys were allowed to Barbarians). It appears that this change means that you can now get any kind of unit from a goody hut.
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This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.
Jeff
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Originally posted by Jeffrey Morris FIRAXIS
This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.
JeffCreator of the Civ3MultiTool
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