Originally posted by notyoueither . . .
Helicopter Unit on Ships: Hmmm. I don't have any thoughts on this at the moment. Anyone care to propose abilities and stats?
New Units: It seems that we would have many votes for Cruisers.
Assault Ship. Copters inherent in it. Good graphic potential.
More importantly, the spaces for modder created units need to be increased. I'm under the impression that this is something that would be done before Firaxis is *done* with the editor.
Salve
Helicopter Unit on Ships: Hmmm. I don't have any thoughts on this at the moment. Anyone care to propose abilities and stats?
New Units: It seems that we would have many votes for Cruisers.
Assault Ship. Copters inherent in it. Good graphic potential.
More importantly, the spaces for modder created units need to be increased. I'm under the impression that this is something that would be done before Firaxis is *done* with the editor.
Salve
Of course, Harriers could land on those sort of carriers. But not Tomcats (F-14's, or A-6's).
Civ III's pathetic use of navies makes no provision of ASW helicopter carriers. With the Editor we could make that possible to an extent, although in reality jets should never be allowed on them and those carriers should be cheaper to build.
Comment