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  • #76
    Re: AI understands time value of money

    Originally posted by Big R
    I agree that the ANNUAL interest rate would be much lower, but I'm comparing apples and apples:
    I was agreeing actually.

    If the loan term is 200 years, then the risk is very high. It would be very hard to secure a loan over this term, much less at the rate of only 5% every 20 years (0.25% per annum).

    But even at the much higher rate of 5% per year, it would be hard to justify a loan with a twenty year payout when your human opponent is busily manufacturing tanks and has expressed a desire for world domination.

    I mean would you give a loan to this man:
    Attached Files

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    • #77
      Re: Re: AI understands time value of money

      Originally posted by Zachriel


      I was agreeing actually.
      Sorry, when you said that it was only if I assumed, I thought you weren't buying my argument.

      So - agreed! The AI is correct to put more value on money up-front given the opportunity cost and uncertainty surrounding a series of payments.

      R.

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      • #78
        that picture is a real waste of bandwidth

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        • #79
          I've just started a game with the Iroquois (Deity), my first real game so far with the patch. I captured a few English towns about 500BC, and was able to keep them from culturally reverting. It's nice that the number of units in a city now matters, but there is another reason not to capture cities now. It seems Liz was liberal with the whip, and unhappiness was rampant. That's ok with me, I figured I'd just pop rush a settler and the happiness worries are gone right? Wrong. Seems the unhappiness transfered to my closest city! None of my core cities had done any pop rushing whatsoever, but now 3 of them have 40% "can't forget the cruel oppression".

          I haven't played long enough to figure out if this is just from my whip to produce the settler, or if it also includes Liz's rushing as well. I suppose a dummy city could always be built to intercept the unhappiness transfer, but in this case it sorta blindsided me. If it is just unhappiness from my whip, I like it. If it's transfering the AI's built up unhappiness though, I'll probably never capture a city again... raze em all.

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          • #80
            Aeson: You're right. Do not capture enemy cities, unless they have a wonder in them. Burn them down and plant your own settlers.

            I have seen very few AI cities that were worth keeping.

            Firaxis really should do something to have citizens recognize *liberators* and eliminate or reduce the effects of tyrannical behaviour by the deposed civ.

            Hah! Take that Sid! The game now encourages genocide even more than at any time in the past. I think this may be because Soren neglected to tone down the AI use of the whip with 1.17
            I examined some of the AI civs at an earlier part of my current game. Their capitals were starving as about 2 pop were working while about 12 were entertainers.

            Salve
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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            • #81
              Originally posted by Aeson
              raze em all.
              Depends what your purpose is. If you want to conquer the world and be known forever as Aeson the Extremely Bloody, then raze away. Later generations will eventually win their freedom (culture) and write the history books.

              If you want a true gaming challenge, then keep the cities and find a way to civilize them.

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              • #82
                Originally posted by Zachriel


                Depends what your purpose is. If you want to conquer the world and be known forever as Aeson the Extremely Bloody, then raze away. Later generations will eventually win their freedom (culture) and write the history books.

                If you want a true gaming challenge, then keep the cities and find a way to civilize them.

                I Agrre, and if you are in the modern ages when you are figthing you ussually take the cities with factories,hospitals, barracks and some other city improviments that make the city worth of mercy hehehe

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                • #83
                  AI DOES NOT understand time value of money

                  Originally posted by Big R


                  I'd suggest the AI is just being a smart financial cookie:

                  Assuming a 5% interest rate (Wall Street), 60 gold now is worth over 159 gold in 20 turns.

                  3 gold for 20 turns is worth maybe two thirds of that (about 104?).

                  So, the AI is quite correct in turning you down for offering him 55 less gold than he offered you.

                  R.
                  You missed what I was saying. We're in agreement - I said (pay attention to who is paying whom):

                  I don't have a problem with the AI tech trading (makes it easier to catch up), but I find it ridiculous (this has been raised other places too) that an AI would be willing to pay me 60 gold for a tech, but would be insulted by 3 gold/turn for 20 turns.
                  It is in the AI's interest to pay me less money up front. The PV of the revenue stream is much less, therefore it should be happier to pay me less and keep its money up front.

                  So why would the AI rather pay ME 60 gold up front than pay ME 3gold/turn for 20 turns?
                  -belchingjester

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                  • #84
                    Originally posted by notyoueither
                    Aeson: You're right. Do not capture enemy cities, unless they have a wonder in them. Burn them down and plant your own settlers.

                    I have seen very few AI cities that were worth keeping.

                    Firaxis really should do something to have citizens recognize *liberators* and eliminate or reduce the effects of tyrannical behaviour by the deposed civ.

                    Hah! Take that Sid! The game now encourages genocide even more than at any time in the past. I think this may be because Soren neglected to tone down the AI use of the whip with 1.17
                    I examined some of the AI civs at an earlier part of my current game. Their capitals were starving as about 2 pop were working while about 12 were entertainers.

                    Salve
                    notyoueither, I agree with your identification of the problem but disagree re: Soren needing to tone down AI use of the whip.

                    As long as Soren does something for "liberators", he doesn't need to modify AI whip use - need to maintain historical unhappiness figures for each civ that takes over a city, because otherwise the exploit would be to flip the city to someone else quickly.
                    -belchingjester

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                    • #85
                      Re: AI DOES NOT understand time value of money

                      Originally posted by belchingjester


                      You missed what I was saying. We're in agreement
                      -belchingjester
                      You are right - the sentence was not clear to me. In my head (a very strange place) I somehow twisted the last part to mean that he would be insulted if I offered him instalments for same tech (in a role reversal).

                      I misunderstood your scenario, and I agree with you 100% for the reasons we've beaten to death already.



                      Hmm... maybe the downside to the payments would be inflexibilty if he wanted to attack you later, because breaking the agreement would damage his reputation? A bit of a stretch, but I'm grasping at anything here. It would have to be pretty situation-specific for that flexibility to be worth so much to him.

                      R.

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                      • #86
                        Re: Re: AI DOES NOT understand time value of money

                        Originally posted by Big R


                        You are right - the sentence was not clear to me. In my head (a very strange place) I somehow twisted the last part to mean that he would be insulted if I offered him instalments for same tech (in a role reversal).

                        I misunderstood your scenario, and I agree with you 100% for the reasons we've beaten to death already.



                        Hmm... maybe the downside to the payments would be inflexibilty if he wanted to attack you later, because breaking the agreement would damage his reputation? A bit of a stretch, but I'm grasping at anything here. It would have to be pretty situation-specific for that flexibility to be worth so much to him.

                        R.
                        No problem - I think I did not state it clearly since several people read it the same way you did.

                        This thread actually has a good discussion of this issue - you can only offer as much as your per-turn cash flow, so even if you have a big treasury you can't spread out the payments. (Same goes for the AI). I wish this would generate a different message than "They would never accept such a deal" - confused the crap out of me until I read the response from Saurus on aforementioned thread.

                        I agree that the AI should maintain a strategic cash reserve (some for upgrades), but should only retain a larger cash reserve for rushing once it is Republic or Monarchy. I imagine this may be a restriction to stop the AI from bankrupting itself just prior to a war; however, the AI has no problem doing that to me (it just holds off attacking me if I have negotiated a gold-per-turn agreement).

                        The net effect of this, however, is to punish people who ratchet their science rate through the roof. It's much more effective to buy the tech; unfortunately, this means you're never able to maintain much of a lead.
                        -belchingjester

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                        • #87
                          Set your tax rate to 100%, buy every tech on the market at x/turn and then declare war on the sucker and eradicate their puny empire. Works for me
                          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                          H.Poincaré

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                          • #88
                            Originally posted by notyoueither
                            Aeson: You're right. Do not capture enemy cities, unless they have a wonder in them. Burn them down and plant your own settlers.

                            I have seen very few AI cities that were worth keeping.

                            Firaxis really should do something to have citizens recognize *liberators* and eliminate or reduce the effects of tyrannical behaviour by the deposed civ.

                            Hah! Take that Sid! The game now encourages genocide even more than at any time in the past. I think this may be because Soren neglected to tone down the AI use of the whip with 1.17
                            I examined some of the AI civs at an earlier part of my current game. Their capitals were starving as about 2 pop were working while about 12 were entertainers.

                            Salve
                            VERY important point raised in this post!!!

                            Basically if you go to war against the AI in the late game when cities and populations are large, the AI whips his cities to such an extent that they all starve themselves down to a population of 1.



                            This just happened in my game when warring with the Zulus... when i eventually landed on their island and took a couple of their cities, they rushed such an attack on me that eventually their cities were all size 1..

                            Talk about self destruction

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                            • #89
                              ....

                              double post
                              Last edited by =DrJambo=; February 26, 2002, 14:50.

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                              • #90
                                Re: The Pop 1 exploit is EASY to fix

                                Originally posted by korn469

                                make all cities have to have at least one laborer
                                There is a problem with this fix. As noted by others, many captured cities have no content citizens because of extensive whipping and drafting. So putting this fix in requires the additional fix of the "liberator" bonus to happiness. With both fixes in, it might be okay.

                                Other simple fixes for the huge 1.17f pop rushing loophole is to forbid the joining of workers to negative happiness cities, or to have a one turn delay after joining before pop rushing.

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