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Patch v1.17f

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  • #31
    Originally posted by siredgar
    It better have specify player starting locations.
    Why? If you know where they are, why not have the whole map exposed? This is a necessity for most scenarios but for a regular game, that sounds like cheating.

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    • #32
      Originally posted by Jeffrey Morris FIRAXIS
      Actually, it has more to do with the fact that the first version of this patch we submitted passed QA than the scope of the changes. If it had required fixes, the next version submitted would have been v1.18f, and so forth.

      Jeff
      Aha. That is one way of using version numbers. It holds prove the patch god I suppose, you got it through on first try.
      Creator of the Civ3MultiTool

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      • #33
        Originally posted by siredgar
        It better have specify player starting locations.
        Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.

        Dan
        Dan Magaha
        Firaxis Games, Inc.
        --------------------------

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        • #34
          I wouldn't expect stacked movement until an expansion pack, if at all. It will take a lot of programming to get the AI to use stacks, plus it will require graphical representation on the interface.

          But, dare to dream. They have had quite some time...

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          • #35
            BTW - is it jus a coincidence that the bicchange + gamechange = editorchange?
            Creator of the Civ3MultiTool

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            • #36
              Originally posted by Dan Magaha FIRAXIS


              Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.

              Dan
              That would be a scenario, would it not? Guess you lost a fan or two who thinks this is so critical.

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              • #37
                Originally posted by Dan Magaha FIRAXIS


                Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.

                Dan
                Do you mean I STILL won't be able to specify player starting locations in the map editor???
                "I've spent more time posting than playing."

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                • #38
                  Originally posted by Dan Magaha FIRAXIS


                  Assuming you mean historically-correct starting positions for the world maps, no, they will not be in the patch.

                  Dan
                  I think he means simply the ability to specify starting locations generally with the editor, e.g., paint a world and put civs in it.
                  "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                  • #39
                    You can specify player starting positions, as you always could. The ability to assign a specific civ or player to that starting position has not been implemented as of v1.17f.


                    Dan
                    Dan Magaha
                    Firaxis Games, Inc.
                    --------------------------

                    Comment


                    • #40
                      Originally posted by Dan Magaha FIRAXIS
                      You can specify player starting positions, as you always could. The ability to assign a specific civ or player to that starting position has not been implemented as of v1.17f.


                      Dan
                      Then the answer is no.
                      "I've spent more time posting than playing."

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                      • #41
                        Originally posted by Slax
                        I wouldn't expect stacked movement until an expansion pack, if at all. It will take a lot of programming to get the AI to use stacks, plus it will require graphical representation on the interface.

                        But, dare to dream. They have had quite some time...
                        The AI does not need stack movement. They can move each unit individually at speed of light. It is the human player, who needs a break from the damn tedius movement. It does not require any new art work. As of right now, you can already put more than 1 units on the same tile. What more graphic representation is needed?
                        Group movement in my opinion, is very easy to implement. If people at Faraxis does not know how to do this, they can come to Brown Unversity, and I can over-enroll them in my computer science lecture.
                        ==========================
                        www.forgiftable.com/

                        Artistic and hand-made ceramics found only at www.forgiftable.com.

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                        • #42
                          Originally posted by Dida


                          The AI does not need stack movement. They can move each unit individually at speed of light. It is the human player, who needs a break from the damn tedius movement. It does not require any new art work. As of right now, you can already put more than 1 units on the same tile. What more graphic representation is needed?
                          Group movement in my opinion, is very easy to implement. If people at Faraxis does not know how to do this, they can come to Brown Unversity, and I can over-enroll them in my computer science lecture.
                          I agree that the AI don't necessarily need stacked movement (I was thinking along the lines of staked combat).

                          Still in order to add stacked movement you must be able to choose whether a unit is joining or leaving a stack, and you need to know whether a unit is currently stacked or not. These issues could be (poorly) instituted only in the right click menu, but really should have graphical representation much like armies do.

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                          • #43
                            Originally posted by Slax
                            Still in order to add stacked movement you must be able to choose whether a unit is joining or leaving a stack, and you need to know whether a unit is currently stacked or not. These issues could be (poorly) instituted only in the right click menu, but really should have graphical representation much like armies do.
                            as far as the coding is concerned, these can be easily done if they keep their source code neat enough.
                            For graphic representation is secondary, and should not be of any technical difficulty.
                            ==========================
                            www.forgiftable.com/

                            Artistic and hand-made ceramics found only at www.forgiftable.com.

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                            • #44
                              firaxis has already conceded that v.1.17f sucks by naming it v1.17f.

                              F=failure, fubar, frustrating

                              Call me when the release a patch with an s

                              S=super, stupendous, stellar

                              And no, F does not = finished

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                              • #45
                                And no, F does not = finished
                                You're right, I think it means finalized.
                                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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