According to the manual, the AI is supposed to use espionage. As Ralph said, it does at least plant spies, but I've never seen a message that said "City X lost due to espionage" or "Civ Y's spy was captured stealing tech."
Jambo, yes, the space race could be exciting when one civ would launch a full SS looking to get all the points, then another would launch a stripped down one and beat the slower SS by a turn or two. Eventually I learned to watch out for that... but you should've heard me cuss when it happened. More than I cussed when freshly conquered cities flipped, anyway. That was more just bewildering at first.
Propaganda isn't totally useless, but that's not really on topic. Maybe espionage will be beefed up in the future, or at least options added to allow for that in the editor.
It's probably beyond the range of a patch, but Ralph's idea on the UN or another wonder that would allow for more advanced diplomacy would be cool. Also, if there were more ways to score points, something to work for, that might help. Of course, future tech is already there, but I've yet to get any. That's a change from Civ 2 where I often did.
Other possible units: AA battery you could park on your resources to attack bombers, modern armies that can unload units, infiltrators which would be units that appear to belong to other civs for cheap intell, satelites, I dunno what all. Adding units isn't easy, though.
Jambo, yes, the space race could be exciting when one civ would launch a full SS looking to get all the points, then another would launch a stripped down one and beat the slower SS by a turn or two. Eventually I learned to watch out for that... but you should've heard me cuss when it happened. More than I cussed when freshly conquered cities flipped, anyway. That was more just bewildering at first.
Propaganda isn't totally useless, but that's not really on topic. Maybe espionage will be beefed up in the future, or at least options added to allow for that in the editor.
It's probably beyond the range of a patch, but Ralph's idea on the UN or another wonder that would allow for more advanced diplomacy would be cool. Also, if there were more ways to score points, something to work for, that might help. Of course, future tech is already there, but I've yet to get any. That's a change from Civ 2 where I often did.
Other possible units: AA battery you could park on your resources to attack bombers, modern armies that can unload units, infiltrators which would be units that appear to belong to other civs for cheap intell, satelites, I dunno what all. Adding units isn't easy, though.
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