Here's a thought on how to increase strategic depth without altering the fundamentals of the game program. Make it so that bombardment has a chance of damange every unit in the target square, so that players are less likely to stack their units into huge piles. This is a "target density" concept I tried to start off in another thread, so I might as well give it a shot here.
Hopefully, this would mean less tendency to move artillery about in huge stacks, and also more interesting and widespread distributions of units across a war front. It would also make for some interesting siege scenarios.
Hopefully, this would mean less tendency to move artillery about in huge stacks, and also more interesting and widespread distributions of units across a war front. It would also make for some interesting siege scenarios.
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