Originally posted by Tarquelne
Yes. So the issue becomes - _is_ there a "simplistic one-way formula to a sure win."
I think the answer is "No." If you've found a formula its because either your not playing on a high enough difficulty level, or the game doesn't have a high enough difficulty level for you.
Yes. So the issue becomes - _is_ there a "simplistic one-way formula to a sure win."
I think the answer is "No." If you've found a formula its because either your not playing on a high enough difficulty level, or the game doesn't have a high enough difficulty level for you.
Going back to the chess analogy, I learned in those old days that by extending my pawn line too much in an attempt to cramp my opponent, I actually weakened my position by abandoning my defence and gave them more room to attack me later. The current single-mindedness of the AI civs with the ICS presents the same mistake. The raiding horse strategy wouldn't be half as effective if they didn't bring all those cities right at my doorsteps so I can literally just get out of my cities and into their cities to get the gold, use their cities as the rest stops, and use their roads as a quick path to destroy their civilizations. Everything is readily served right in front of me so I can just start a conquering war with just as few as 5 horse units at the beginning and use their roads to bring more and more reinforcements in later on.
If the game designers had developed the AI civs along different paths according to their strengths then the game will be much more diversified and interesting than the current city-city-everywhere strategy. I can cite examples if anybody is interested but I don't want to make this too long.
I agree the basic combat system is, well, just that "basic." Very simple, little "depth." How about the rest of the game?
If the strategy requires a lot of "maintinence" - if you have to make interesting/difficult decisions to continue to carry out the strategy - then "Yes." Though prehaps it should be said to have "tactical" depth.
If the strategy requires a lot of "maintinence" - if you have to make interesting/difficult decisions to continue to carry out the strategy - then "Yes." Though prehaps it should be said to have "tactical" depth.
At the beginning, it's just a matter of expand to survive and I can expand to around 6-8 cities before I start to get hemmed in on all sides. The corruption model (together with the cultural reversion risk) rules out expansion on another continent/island (also, at deity, the AI civs have a lot more spare production to grab the land before I do anyway) so there's not much decision left other than developing the cities I have or attacking the neighboring civs. Tradings or dealings with the AI civs aren't that complex either. I just have to follow the track with not much else to do. The only big decision is whether to get into a war or not, and if I get shut out on an island, that would be ruled out too and there would be no meaningful decisions left to make the game interesting for me to continue.
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