Originally posted by Tarquelne
"The game is too easy for me." doesn't = "The game has poor strategic depth."
"The game is too easy for me." doesn't = "The game has poor strategic depth."
"I have to take far more care when I make a decision, and that "more care" ="more strategic depth." "
So "more care"="more strategic depth"; but a "simplistic one-way formula to a sure win" doesn't = "The game has poor strategic depth". Aren't they corrolary ? Is "strategic depth" counted by the number of turns not by the number of alternate complexities ?
And what do you really mean by "taking more care" ? I just bring whatever horse units I have and stack them all up next to an enemy city before taking it with no fear of being counter-attacked ever . If there is some "care" that I should take then maybe you can advise me ? BTW, if I did this in Civ 2, I would be dead 20 times over.
Since we broach the topic of strategy in chess as well, this reminds me of my much younger days, way before the PC were around, before computer users sat in front of a monitors, and before the availability of opening chess databases on computers. In those days I had a thick tome of chess openings which analyzed some 10,000+ board positions after the first dozen or so moves. I spent months and months reading and analyzing that book just to have somewhat of a grasp of chess strategies. Doing the right things then the correct opening moves will give one side a slight edge over his opponents.
But, regardless of what strategy I may have in mind, if my opponent screws up enough to give me his queen for free then I'll take the queen and say damn to the strategy. What does this have to do with Civ 3 ? Well, it is related because the monotonous and fixatedly mindless ICS strategy from all of the AI civs is practically "giving me the queen" and I just have one viable "strategy" left (because of all the innovative "cannot" technologies built into the design of the game for other choices as well). Can one strategy, even for hundreds of turns, be called deep ?
The best defence against an ICS opponent is to build a fast-moving army and take all those sprawling cities like a whirwind. If all AI civs use the same ICS approach then the solution is just way too easy. Where is the "rock, paper, scissors" balance ? Which one of the AI civs (or which behavioural traits) provides the anathema against the invading horde strategy ?
I want to see someone say "I was behind in the late game, but it was just too tedius to continue."
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