What can I say but WOW! I had no idea I was so long-winded last night! LOL!
Comments all around:
PG: Good points about the companies that use public betas, however, I would say that they're not doing as much as they COULD be. True, a limited public beta (say...pick twenty-five people and let them run with it) does put more eyeballs on the problem, but, imagine how many MORE eyeballs there could be.
And, if the game just REEKS, you'll find out very quickly by opening the initial release to all, cos you'll HEAR about it, en mass.
'bout hurting sales...again, you're right. If they have strong evidence that such a move would hurt sales, it would not behoove anyone to do so! However, I would contend that such evidence does not exist. In fact, I would contend that if you have a winning game on your hands, and you give away the alpha....let people see just how cool it is, and give them the opportunity to put a part of themselves into it by offering ideas for improvement when you ramp...errrr....when you increase the complexity of the design for the commercial product.....well....I can only speak from personal experience here, but if I was given such an opportunity, I can tell you that I'd be among the FIRST in line to buy the commercial release! AND I'd be talking about it with anyone who would listen.
Word of mouth is a tremendously powerful tool, and is the most efficient, effective form of PR there is. If you totally open yourself up to it, you can really take that places. If you act like the troll living under the bridge waiting for the Billy Goats Gruff to pass by, word of mouth can really bite you in the butt!
Skanky! Hey man! And I hope you like the Alpha version of the Mod! It's a whoooooole new ballgame bud! I'm QUITE pleased with what we've been able to do so far, and we've got some killer ideas in the mix for the next iteration!
As to strategy....I think things are at a sufficient point of development that I can once more turn my attention to rooting thru the strategy thread and collecting the latest wealth of ideas from there to post in a new strat thread (since we're over the post limit! Eek!) And, I may start up a side thread, specifically for strategies, post mod. There are a number of things to do differently (the FIRST thing I stumbled into, for example, is using the Barbs--now QUITE terrifying!--as the leading element in an invasion of an AI held city....lead the barbs to the city and let them sack it, then....waltz in behind! LOL
So....my plan is to start combing thru the thread today, and working a bit of copy/paste magic....maybe try to get a doc compiled by today or tomorrow.
Heli - *Outstanding* point re: limiting moddability for the initial release! Can't say that I thought about it in those terms, but you're absolutely right! Well said!
Oh...and please forgive the typos and odd speech patterns from last night....I was on a Nyquil buzz when I wrote all that, and not quite myself...LOL
-=Vel=-
PS: How 'bout if we call them the Council of 5 and the Council of Seven?
Errr....Jackson....5?
Comments all around:
PG: Good points about the companies that use public betas, however, I would say that they're not doing as much as they COULD be. True, a limited public beta (say...pick twenty-five people and let them run with it) does put more eyeballs on the problem, but, imagine how many MORE eyeballs there could be.
And, if the game just REEKS, you'll find out very quickly by opening the initial release to all, cos you'll HEAR about it, en mass.
'bout hurting sales...again, you're right. If they have strong evidence that such a move would hurt sales, it would not behoove anyone to do so! However, I would contend that such evidence does not exist. In fact, I would contend that if you have a winning game on your hands, and you give away the alpha....let people see just how cool it is, and give them the opportunity to put a part of themselves into it by offering ideas for improvement when you ramp...errrr....when you increase the complexity of the design for the commercial product.....well....I can only speak from personal experience here, but if I was given such an opportunity, I can tell you that I'd be among the FIRST in line to buy the commercial release! AND I'd be talking about it with anyone who would listen.
Word of mouth is a tremendously powerful tool, and is the most efficient, effective form of PR there is. If you totally open yourself up to it, you can really take that places. If you act like the troll living under the bridge waiting for the Billy Goats Gruff to pass by, word of mouth can really bite you in the butt!
Skanky! Hey man! And I hope you like the Alpha version of the Mod! It's a whoooooole new ballgame bud! I'm QUITE pleased with what we've been able to do so far, and we've got some killer ideas in the mix for the next iteration!
As to strategy....I think things are at a sufficient point of development that I can once more turn my attention to rooting thru the strategy thread and collecting the latest wealth of ideas from there to post in a new strat thread (since we're over the post limit! Eek!) And, I may start up a side thread, specifically for strategies, post mod. There are a number of things to do differently (the FIRST thing I stumbled into, for example, is using the Barbs--now QUITE terrifying!--as the leading element in an invasion of an AI held city....lead the barbs to the city and let them sack it, then....waltz in behind! LOL
So....my plan is to start combing thru the thread today, and working a bit of copy/paste magic....maybe try to get a doc compiled by today or tomorrow.
Heli - *Outstanding* point re: limiting moddability for the initial release! Can't say that I thought about it in those terms, but you're absolutely right! Well said!
Oh...and please forgive the typos and odd speech patterns from last night....I was on a Nyquil buzz when I wrote all that, and not quite myself...LOL
-=Vel=-
PS: How 'bout if we call them the Council of 5 and the Council of Seven?
Errr....Jackson....5?
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