Re: 2 radical ideas for Civ4
You can sort of do that now, simply add a population cost to any military unit. I'd recommend that you only use it for units that appear later though. I discovered that the AI doesn't bother building military all that much at first, focusing instead on Settlers. I was falling behind in the early expansion. Oh yeah, it's not really a good idea with defensive units.
Originally posted by GePap
Here are two new game concepts that i think would make for a better civ game, Civ4:
Manpower: the civ line horribly undervalues the importance of population. The mongols are an important civ because they conquered many but they themselves never built much if anything- all their people were busy either fighting or herding- no time, or place really, to create large agricultural cities. I think that there should be a value called manpower, based on pop. To do ANYTHING, you would need a certain amount of manpower- to farm, to build, to run buildings. Thus, buildings not only need the money to be run, but the people to staff them. War would become more difficult since creating units would mean lowering the available manpower for other things- since your men are away at war. This concept could certainly be made more complex (diff. between skilled and unskilled labor, so forth) if anyone wanted- but the basic notion I think is sound and would make for a much deeper gaming experience.
Here are two new game concepts that i think would make for a better civ game, Civ4:
Manpower: the civ line horribly undervalues the importance of population. The mongols are an important civ because they conquered many but they themselves never built much if anything- all their people were busy either fighting or herding- no time, or place really, to create large agricultural cities. I think that there should be a value called manpower, based on pop. To do ANYTHING, you would need a certain amount of manpower- to farm, to build, to run buildings. Thus, buildings not only need the money to be run, but the people to staff them. War would become more difficult since creating units would mean lowering the available manpower for other things- since your men are away at war. This concept could certainly be made more complex (diff. between skilled and unskilled labor, so forth) if anyone wanted- but the basic notion I think is sound and would make for a much deeper gaming experience.
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