Of both of the suggestions of GePap, I largely favor the manpower idea. I feel that the population is underused in Civ3.
A system mixed with MoM could be used : part of your laborers works on the map (just like now), but rather than adding ressources to your city, they just make these ressources AVAILABLE. You would need to dedicace other laborers to the use of these ressources.
So, there would be laborers on the fields, that get food, trade and mine ressouces. Then there would be laborers in the city that uses the ressources. Let's say you would need 1 pop to use 5 ressources, and 1 pop to make some buildings work. A factory would work like the use of ressouces : 1 pop working in it would add 5 another ressources, up to the maximum that the factory can produce (10 if the city has 20 ressources available). It's still not a refined concept, so the balance would vary, but I can imagine that it would really add to the game.
Samely, you would need population to build ANY units. I always wondered how a 5 pop city could chunk out dozens of infantry units. War is a bloody affair, and it should SHOW. Europe spend decades to heal for the losses in WWI, while in all the Civ, I could just throw dozens of units and made them slaughtered without a problem.
And well, it would perhaps give a utility to irrigate grassland then
A system mixed with MoM could be used : part of your laborers works on the map (just like now), but rather than adding ressources to your city, they just make these ressources AVAILABLE. You would need to dedicace other laborers to the use of these ressources.
So, there would be laborers on the fields, that get food, trade and mine ressouces. Then there would be laborers in the city that uses the ressources. Let's say you would need 1 pop to use 5 ressources, and 1 pop to make some buildings work. A factory would work like the use of ressouces : 1 pop working in it would add 5 another ressources, up to the maximum that the factory can produce (10 if the city has 20 ressources available). It's still not a refined concept, so the balance would vary, but I can imagine that it would really add to the game.
Samely, you would need population to build ANY units. I always wondered how a 5 pop city could chunk out dozens of infantry units. War is a bloody affair, and it should SHOW. Europe spend decades to heal for the losses in WWI, while in all the Civ, I could just throw dozens of units and made them slaughtered without a problem.
And well, it would perhaps give a utility to irrigate grassland then

Just want to get as many playtesters with as many viewpoints as possible so we don't Blow it Badly... Too many revolutionary ideas, which we've got, can be really dangerous if not executed carfully, and with gamplay in mind. I cite the Turkey game Destiny from about 4 years back that had lots of good ideas, but they were put together in such a misguided way that the game was a complete fiasco. Must avoid "Small Gaming Company Syndrome", which frankly Civ 3 seems to show a lot of...
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