Okay....having played the game and beat the hell out of it on every setting but Deity (hey! Don't rush me! I'm savoring the kill and all that!), I've taken to closely reading the various discussion threads about weak spots in the game.
Some of this stuff, we can't do anything about.
Some of it though, we can, via the editor.
So that got me thinking in terms of a mod.
This is not my thing. I'll say that in advance. I can't manipulate graphics in any meaningful way. I'm no kind of artist at all when it comes to visual media (unless stick figures count), so if I do this, it'll only be with a lot of assistance.
I do have a vision though, of what I'd like the mod to be, and here are a few bits of that:
Combat
Personally, I stopped having trouble with odd combat results a long time ago, when I adjusted my strategy. However, I think that an adjustment to the HP levels between unit ranks is a good thing. As to what the specific numbers ought to be changed to....don't know. Let's talk about that and other possibilities.
Techs!
As I understand it, there are eleven empty slots. That's a lot of flexibililty. A lot of things we could add/change to make the game more interesting and include more tech-tree-driven strats in the game. Again, no specifics in mind just now....I only know that it's doable, and it's something that should be done.
Units
More units, especially in the modern age. At least four of our tech slots should be spent here as well to help flesh out the modern age.
Also, I'd like to see a "generic" unit in each age that requires no resources (again, a plea for graphics! LOL).
Other Stuff
Can one of the board's resident hackers see if there's a way to go in and "turn off" certain units from even being an option to build in the city's governor screen? Specifically, I'm looking to kill off the option to build spearmen the moment that pikemen become available....and keep with that pattern right on through the game. If we REMOVE the option to build outdated stuff, then the AI will have no choice but to build modern units.
The reason I'm posting this here is because I'm looking to foster discussion on it (and I'm also looking for talent! LOL...I know what I want to see in broad terms, and I'm looking to flesh that out here, as well as beg for assistance with the stuff that I"m not so good at). Anything that's seen as a weakness in the system AND CAN BE CHANGED in the editor, let's talk about it.
Specifically, let's avoid talking about stuff that we can't change in the editor. Not only will it not do any good in terms of stuff we can include in the mod, but if we can't change it in the editor, then it probably ought to go in one of the numerous complaint threads.
I'd really like for this to be about what positive changes we can make, and why we ought to.
So....ideas?
-=Vel=-
Some of this stuff, we can't do anything about.
Some of it though, we can, via the editor.
So that got me thinking in terms of a mod.
This is not my thing. I'll say that in advance. I can't manipulate graphics in any meaningful way. I'm no kind of artist at all when it comes to visual media (unless stick figures count), so if I do this, it'll only be with a lot of assistance.
I do have a vision though, of what I'd like the mod to be, and here are a few bits of that:
Combat
Personally, I stopped having trouble with odd combat results a long time ago, when I adjusted my strategy. However, I think that an adjustment to the HP levels between unit ranks is a good thing. As to what the specific numbers ought to be changed to....don't know. Let's talk about that and other possibilities.
Techs!
As I understand it, there are eleven empty slots. That's a lot of flexibililty. A lot of things we could add/change to make the game more interesting and include more tech-tree-driven strats in the game. Again, no specifics in mind just now....I only know that it's doable, and it's something that should be done.
Units
More units, especially in the modern age. At least four of our tech slots should be spent here as well to help flesh out the modern age.
Also, I'd like to see a "generic" unit in each age that requires no resources (again, a plea for graphics! LOL).
Other Stuff
Can one of the board's resident hackers see if there's a way to go in and "turn off" certain units from even being an option to build in the city's governor screen? Specifically, I'm looking to kill off the option to build spearmen the moment that pikemen become available....and keep with that pattern right on through the game. If we REMOVE the option to build outdated stuff, then the AI will have no choice but to build modern units.
The reason I'm posting this here is because I'm looking to foster discussion on it (and I'm also looking for talent! LOL...I know what I want to see in broad terms, and I'm looking to flesh that out here, as well as beg for assistance with the stuff that I"m not so good at). Anything that's seen as a weakness in the system AND CAN BE CHANGED in the editor, let's talk about it.
Specifically, let's avoid talking about stuff that we can't change in the editor. Not only will it not do any good in terms of stuff we can include in the mod, but if we can't change it in the editor, then it probably ought to go in one of the numerous complaint threads.
I'd really like for this to be about what positive changes we can make, and why we ought to.
So....ideas?
-=Vel=-
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