Originally posted by Whistler
In the current game I am playing, I am using "A" to automate my workers from the start, and they are creating mines on grassland where I would have told them to irrigate. But I'm seeing if this makes a difference in the cities over the long haul.
In the current game I am playing, I am using "A" to automate my workers from the start, and they are creating mines on grassland where I would have told them to irrigate. But I'm seeing if this makes a difference in the cities over the long haul.
) so that the total food production ends on an even number, the city will forever be locked in that cycle. Perhaps the game could calculate the maximum size possible and let the city keep that size, meaning the last citizen survives on one food. Normally, these cities are beyond size 20 so it won't upset any balances I think.
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