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  • Originally posted by Whistler


    In the current game I am playing, I am using "A" to automate my workers from the start, and they are creating mines on grassland where I would have told them to irrigate. But I'm seeing if this makes a difference in the cities over the long haul.
    If you go to the Editor and remove the mining bonus for grassland and plains, your workers will never build a mine on prime farmland, nor will the other civs. Now if I could just stop them from planting forests instead.

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    • I haven't seen this one up yet, so here goes:

      Sometimes the sound for Cavalry doesn't play properly. The gunshots can't be heard. When I first start using Cavalry there's no problem but usually sometime in the middle of the industrial age all you can hear is the horses grunting. After it starts doing it, it never reverts back to normal for the rest of the game.

      Haven't noticed a similiar problem with any other units.

      Comment


      • Originally posted by Kilroy_Alpha
        I haven't seen this one up yet, so here goes:

        Sometimes the sound for Cavalry doesn't play properly. The gunshots can't be heard. When I first start using Cavalry there's no problem but usually sometime in the middle of the industrial age all you can hear is the horses grunting. After it starts doing it, it never reverts back to normal for the rest of the game.

        Haven't noticed a similiar problem with any other units.
        Did you by chance make any changes in the Editor just before it happened? Occasionally I'll find that after I've made an alteration, some of my sound effects will be somewhat off. I notice it the most with the footfall sounds, and the Knight's attacking sound. I'm not exactly sure that's what's causing it, but I have a sneaking suspicion it is.

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        • Firaxis,

          During a game I was playing CivIII stopped with an error condition. Attached are 2 saves where this happens. The first was during the game in 1565 AD, which if loaded, will crash the game after Enter is pressed to begin the next turn. The other is just before the end of the game in 1788. The crash occurs after the spaceship win, when replaying the game using the replay feature. The time in the game where CivIII crashes is about the same as when the 1565 crash occurred. The patch was in use for this game, so it is version 1.16f

          Others have been reporting late game crashes, so here is an example you can work from to try and determine why this happens.
          Attached Files

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          • One thing that several persons have brought up is that cities doesn't directly reclaim the terrain tile after pollution has been cleaned up. That's a niggle.

            Another is the growth/starve-cycle for cities reaching their limit in growth. Unless one really micro-manage ) so that the total food production ends on an even number, the city will forever be locked in that cycle. Perhaps the game could calculate the maximum size possible and let the city keep that size, meaning the last citizen survives on one food. Normally, these cities are beyond size 20 so it won't upset any balances I think.
            MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

            Comment


            • Originally posted by aburtt
              I no longer have the option to occupy a conquered city. It always destroys the city. This has only happened after I installed the patch. Is there an order that causes this or is this a bug?
              What size cities is this happening on? I have read that post patch, any city that has not developed culture will be automatically razed. Apparently, people were following the settlers and waiting for them to build a city, then attacking it to capture it. People were using this tactic as a cheap way to get a readymade city. So, now it has to have some culture to it. I think it has to have built any city improvement if I remember right.

              I had this happen with a city I captured that had been around for 20+ years. I was at war with that civ, and when I captured the city, Bam, gone.

              Comment


              • Originally posted by justjake73
                Does altering the game affect current games I am playing? Which file is changed to increase startegic resources?
                No, altering the game is not supposed to change any current games you are playing.
                Go to your start menu, then down to wherever you saved Civ 3 when you installed it. You will reach the sub menu that gives you the choices of Play Civ 3 (or something to that effect) and Civ3 Edit. Choose Civ 3 Edit. You will want to save this file with a new name, so that in case you need it, you will still have the original file.

                Comment


                • Re: Automated Workers

                  Originally posted by Master2000
                  I use CTRL+A on all my workers.

                  With the patch, when there is no more to do for the workers they go to a city and sleep. That's good. If a square gets polluted 2 workers will wake and start working on the polluting square. Well, that's good too but I must ask why only 2 workers will run out and work when I have 10 other lazy workers just sleeping in my cities. Shouldn't all non working workers run to this square? I think it takes 12 workers to clean a polluted square in 1 turn.

                  The number of worker turns to clean up pollution depends upon the terrain, the easier terrain takes 4 worker turns (grassland), medium (hills) is 8 worker turns, and difficult (like mountains) is 12 worker turns.

                  And I still miss the old sentry command...
                  So do I.

                  It is too easy on a decent size map to miss something if you don't keep a unit active in the area. I have a dozen active units just so I will notice things: like my cultural boundary shrinking.

                  Comment


                  • Dave, any chance you guys will have the AI consider its settler/escort combo as units and not something invisible? What I mean is, they will violate borders as if they think their settler and escort are invisible to you, and the only thing you can get out of demanding a withdrawal is a declaration of war (sometimes). Most of the time they agree to withdrawing, so they obviously know they are violating your territory, but they still continue through your empire... Even if you get them to agree a second time to withdraw (which is when for the human player, his units are automatically moved to the NEAREST tile outside the border), his units still continue deeper into your borders...

                    Comment


                    • Originally posted by kring


                      No, altering the game is not supposed to change any current games you are playing.
                      Go to your start menu, then down to wherever you saved Civ 3 when you installed it. You will reach the sub menu that gives you the choices of Play Civ 3 (or something to that effect) and Civ3 Edit. Choose Civ 3 Edit. You will want to save this file with a new name, so that in case you need it, you will still have the original file.
                      The game doesn't like to have some things changed midstream. For instance, if you add an improvement, you won't be able to load your save game anymore. As for resources apperance, making changes in the middle of a game won't make any difference. These are placed on the map right from the first, and won't be affected. Some of the minor parameters, i.e. Irrigation bonuses will take effect though.

                      As for renaming the civ3mod.bic file, there was a stern warning yesterday by Dan Magaha not do so. Your best bet is to create another folder, and copy it into there as is.

                      Comment


                      • As always, make a backup of your civ3mod.bic before doing something you are unsure of. Personally I right-click on the file and zip it automatically (winzip 8 can do that). Now you don't have to worry at all about screwing up your current game.
                        MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

                        Comment


                        • Gimme Back Suez and Panama...

                          Hey Jeff, gimme back Suez and Panama, ... a too difficult voyage for my ships sourrounding Africa and America. At least let my workers build channels when technollogy allows it.

                          And of course, if you need a good world map call Marla Singer in one of the Civ III Files section of this same forums.
                          «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

                          Comment


                          • Originally posted by Willem


                            Did you by chance make any changes in the Editor just before it happened? Occasionally I'll find that after I've made an alteration, some of my sound effects will be somewhat off. I notice it the most with the footfall sounds, and the Knight's attacking sound. I'm not exactly sure that's what's causing it, but I have a sneaking suspicion it is.
                            This happened during a game with no changes made in the editor, on a random map, with no changes made during the game. And it happens every time too.

                            Must be something on my end since it's only happening to me (and ONLY with cavalry, which is wierd). It's not a huge deal, but it IS strange to attack with cavalry and all they appear to do is jump up and down while their horses grunt

                            Comment


                            • Re: Gimme Back Suez and Panama...

                              Originally posted by Kramsib
                              Hey Jeff, gimme back Suez and Panama, ... a too difficult voyage for my ships sourrounding Africa and America. At least let my workers build channels when technollogy allows it.

                              And of course, if you need a good world map call Marla Singer in one of the Civ III Files section of this same forums.
                              You may have noticed there are often very thin strips of land separating lakes from oceans. Not a full tile, just a strip.

                              Yes, canals are needed.

                              And I assume Sid never heard of the Panama Canal as a Great Wonder?


                              I also want back the Eifel Tower Wonder and the Statue of Liberty, also.

                              Comment


                              • Here's a bug for you. Or just more AI idiocy.

                                I cut a deal with the Trade Advisor. The civ I'm trading with seems happy, but I throw in FREE OF CHARGE a luxury item - dyes. Just to improve relations.

                                I get a message: "they would never accept such a deal".

                                Maybe they're allergic to dyes??

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