Announcement

Collapse
No announcement yet.

Why do you spit in our faces, Firaxis?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Dissident
    sometimes I think the only way they will be happy is if you post every action you do on the game in a thread here. And when you get up to use the bathroom, you post that too, so people know why you aren't working on the patch
    on the designers schedule thing. Good Idea.
    Bathroom breaks can come under the heading "personal time". Along with eating and sleeping. No need to clarify those individually. Just as long as they don't amount to more than 2 hours and 20 minutes per day in total there shouldn't be too many complaints.
    Sid can have an extra 10 minutes just because, well he's the boss and apparently has a few other designers to kill from time to time (I saw this on Apolyton - posted by MarkG nonetheless so it must be true) - but no more than 10 minutes. Too much time spent on killing designers slowly would probably be detrimental to the Firaxis work ethic.

    Comment


    • #17
      scientist,

      the majority of what you describe are issues handled or created by Infogrames. While i will agree that they have an effect on Firaxis, it would not be very clever(in a business way) for them to make a response about these issues instead of Infogrames...
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #18
        Dan: I thank you for your frankness. All that I (and many others) have asked is exactly the kind of explanation you gave. The truth is that I felt I needed a provacative title to catch someone's attention so that I could get some kind of reply because time and time again, people's questions about things like the ability to place cities and units or scripting language have gone ignored. It was not the community that hyped up the editor or multiplayer, it was you guys. On your website, you guys were the ones who gave us these teases about scenario-making and multiplayer possibilities. I don't think it was fair to imply things which don't show up in the game and then fail to address what should be expected. I don't question your interest in responding to the fans with regard to Civ 3, but important concerns about scenario-making and multiplayer have gone almost entirely ignored. I understand that this is the first patch and all, but why is it unreasonable to ask why, for instance, were animated units included, but the ability to place cities and units was left out? I'm not trying to be hip at all, (like you point out, what kind of "hip" person is on the computer at 4 in the morning talking about a computer game), but the fact that there are so many of us who have stuck with you guys for a long time who are cynical should give you pause as to why that is. You guys have had a loyal following for many years, and a lack of frankness has miffed many of us. If you don't have plans to make scenario-making possible, say so. If you aren't sure, say so. I apologize for the provacative thread title, and I thank you for responding, but I hope you understand that we want to see your company last and continue to produce good games, and that some morale-building in the civ community wouldn't hurt sales.
        "The only dangerous amount of alcohol is none"-Homer Simpson

        Comment


        • #19
          man some of you guys have really gotta take it easy on these poor firaxians. Dan is here up at 3am responding to some stupid posts because he is dedicated to the game and the fans of the game. They have a million issues to deal with, and are dealing wiht them pretty well, its kinda hard to tell you every detail about everyhting in the future when there's so many things they gotta concentrate on.

          look at how often they come on these forums to answer questions and address issues, that's very respectable. Compare these guys with the ctp2 designers, or any other game designers for that matter. I agree taht the game was a bit rushed, but infogrames had an unrealistic deadline from what i heard, so these guys arent to blame.

          Now i know a lotta you will say that the more we criticize them and the game, the more they will improve it - true, but you gotta give credit where it is due. And these guys deserve it.

          Comment


          • #20
            Mark: If this many of these problems are Infogrames' fault, then Infogrames should respond. So far their only response to the modding community has been a cease and desist order. Firaxis was responsible for making the game, and Infogrames was responsible for distributing it, which people realize. Is it unreasonable to ask the people who made it why they included plenty of flashy (and in many cases unnecessary) graphics but couldn't include scenario-making capabilities out of the box, as they did in Civ 2. Scientist is correct in pointing out the simmering discontent about Civ 3 and Firaxis and Infogrames which would be wise to address. There are many veterans who feel ignored by both Firaxis and Infogrames. There are good reasons why Civ 2 lasted 5 years and there may be good reasons why Civ 3 will last considerably shorter if Firaxis and Infogrames doesn't do something to make us feel good about them.
            "The only dangerous amount of alcohol is none"-Homer Simpson

            Comment


            • #21
              Originally posted by Hoek
              Mark: If this many of these problems are Infogrames' fault, then Infogrames should respond.
              excellent. i'd love to see more responses from them as well. meanwhile, your thread title was targeted to firaxis not infogrames...

              Is it unreasonable to ask the people who made it why they included plenty of flashy (and in many cases unnecessary) graphics but couldn't include scenario-making capabilities out of the box, as they did in Civ 2.
              1st thought: artists dont program. programmers dont make graphics
              2nd thought: given a certain release date and certain budget, the first priority on the programmers was most probably to kill bugs, instead of doing a full editor. something that seems to have worked out, since the game has yet to crash on my computer...
              Co-Founder, Apolyton Civilization Site
              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
              giannopoulos.info: my non-mobile non-photo news & articles blog

              Comment


              • #22
                Infogrames vs. Firaxis

                MarkG:

                I've considered the passing the buck issue on problems between Infogrames and Firaxis. Ultimately, both companies have an overriding issue in addressing all issues regarding CivIII because:

                a) They both stand to make (or lose) money depending on how well the game sells

                b) both of their reputations are at stake.

                I would agree that it would not be wise for either company to trash the other. I don't think Firaxis wants to admit that they entered into a lousy relationship with Infogrames, and I don't think Infogrames wants to admit to trashing a potentially great game in final production. I suspect both sides screwed up. What I would like is some intelligent, thoughtful concern from both of these companies. I have seen some of that from Firaxis, none from Infogrames. I'm still waiting for both to step up to the plate and engage in a reasonable dialogue with their customers, not this P.R. crap that they have thrown out here. [Note to Mr Magaha: "we really are committed to this community" counts as P.R. crap, but I guess that's your job.]

                I am beginning to have a theory on Civ III: that it was developped in a rush because Dinosaurs was a flop and Firaxis needed something to pay the bills, so they swallowed a bitter pill and decided to produce a hack job called "Sid Meier's Civilization III". It's just a crazy idea. Maybe I'll develop it further as the evidence mounts.

                In the mean time, thank god that the patch is going to be addressing all those punctuation errors.

                Comment


                • #23
                  [disagree]
                  excellent. i'd love to see more responses from them as well. meanwhile, your thread title was targeted to firaxis not infogrames...
                  Yes it was. I give credit for Firaxis at least showing up on the forums, and that is why I titled it like I did. There has been a general lack of responsiveness to many legitimate questions about scenario making and multiplaying capabilities that the Firaxis guys don't ever seem to address despite the teases they give. Now watch me post the same thread addressed to Infogrames with no reply

                  1st thought: artists dont program. programmers dont make graphics
                  No, but project leaders determine how much effort is going to be put into graphics and how much effort is going to be put into programming. It isn't the artists' fault that there's no editor and it's not the programmer's fault either, it's the guy who decided to put a heavy emphasis on graphics and an inadequate emphasis on modification.

                  2nd thought: given a certain release date and certain budget, the first priority on the programmers was most probably to kill bugs, instead of doing a full editor. something that seems to have worked out, since the game has yet to crash on my computer...
                  As I have pointed out, the graphics budget and time could have been used instead to make some basic scenario-making capabilities. An editor was less of a priority than graphics. That's understandable, but it's aggravating to be led to believe that scenario-making will be possible but get no real word indicating that they will eventually allow it.

                  I am upset about there not being scenario-making and multiplaying capabilities, but I am more upset that questions about them have not been addressed whatsoever.

                  [/disagree]

                  [friendly]
                  I've known you for a while, and I highly respect all you do for the civ community. Maybe Firaxis should consider getting you to be their PR guy with the community since you have a proven track record and would keep alot of us veterans from jumping ship. We need the kind of frankness and honesty that you provide, along with the dedication to the community that you have clearly shown. You know I don't kiss your ass, Mark, but I think you exemplify the right way to handle the community, and I hope that Firaxis can learn something from all you have done.
                  [/friendly]

                  "The only dangerous amount of alcohol is none"-Homer Simpson

                  Comment


                  • #24
                    Originally posted by Hoek
                    it's the guy who decided to put a heavy emphasis on graphics and an inadequate emphasis on modification.
                    can you blame him? here is a small example: what screens do you see on all the reviews? it's always the city view and leader heads, not the editor....

                    but it's aggravating to be led to believe that scenario-making will be possible but get no real word indicating that they will eventually allow it.
                    and now firaxis chooses to not make any more promises. even the patch list, whose 70% was fixed for at least 2 weeks(my guess), was posted only 2 days before the final release.


                    now see an excellent display of PR tactics as i ignore that other part of your post
                    Co-Founder, Apolyton Civilization Site
                    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                    giannopoulos.info: my non-mobile non-photo news & articles blog

                    Comment


                    • #25
                      Can't wait to see some of the scenarios when you, um, people get everything you want (whatever the hell that is).

                      So I can mercilessly criticize, belittle, and condemn their creators.
                      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                      Comment


                      • #26
                        bwah haha Mark! You just know that you don't have to curry my favor

                        Do you really believe that the many thousands of people in the civ community care about what some damn magazine says about the game? Hell no! We want to see what fellow apolytoners think. I know that it was for marketing, but that shows right there the failure of this team. If there was one game in history that did not to be marketed through TV ads and geared towards magazine reviews, this is it. It's a cause of concern that a company will spend more effort marketing a mediocre product to a rookie audience instead of establishing good relations with veteran players to sustain a good game.

                        BTW: didja see my parallel thread? let's see how quiet that becomes!
                        "The only dangerous amount of alcohol is none"-Homer Simpson

                        Comment


                        • #27
                          Hey Libertarian: why not criticize us now for our civ 2 scenarios? If you would look at what scenario makers can do given the right tools, you would not be so quick to doubt us.
                          "The only dangerous amount of alcohol is none"-Homer Simpson

                          Comment


                          • #28
                            You demand perfection from others.

                            "For in the same way you judge others, you will be judged, and with the measure you use, it will be measured to you." Jesus (Matthew 7:2)
                            "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                            Comment


                            • #29
                              Good PR is not an afterthought.
                              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                              "Yin": Your friendly, neighborhood negative cosmic force.

                              Comment


                              • #30
                                Yin? PR? It is to laugh. Ha!

                                Almost singlehandedly, you've managed to cast the whiners in the worst possible light. What do you know of PR?
                                "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                                Comment

                                Working...
                                X