Actually this "streaky" combat is now part of my strategy! For example, during combat I have 'tester' units whose sole job is to attack and see what the result is. If I see that they seem to win quite easily, I will usually mobilise my force and go on the offensive- as more often than not these seeded results favour the attacker. I have won many battles this way.
It has reduced warfare to sacrificing crappy units until I get a seed that allows me to completely crush the enemy.
It has reduced warfare to sacrificing crappy units until I get a seed that allows me to completely crush the enemy.
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Sure if your using '/'or '\' or 'Mod' in a mathamatical equation the computer cannot render a completely random number, but what about 'rand'?? A simple piece of code that can generate a random number, if specified this number will have an exact chance of appearing as any other number in the code. For example if you have 1-10 integars, the computer will have a 1/10 chance of generating 1, 2, 3, 4, 5, 6, 7, 8, 9 or 10, unlike humans precieve random actions a computer is fully accurate and will have the same chance of choosing any number.
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