Actually this "streaky" combat is now part of my strategy! For example, during combat I have 'tester' units whose sole job is to attack and see what the result is. If I see that they seem to win quite easily, I will usually mobilise my force and go on the offensive- as more often than not these seeded results favour the attacker. I have won many battles this way.
It has reduced warfare to sacrificing crappy units until I get a seed that allows me to completely crush the enemy.
It has reduced warfare to sacrificing crappy units until I get a seed that allows me to completely crush the enemy.
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