Re: COASTAL FORTRESSES
ZOC Fire works in the following way:
Any unit which moves from one tile adjacent to a ZOC unit to another tile adjacent to that same unit has a chance for a passing shot. In gameplay terms, it is like an artillery shot using the offensive value of the unit (or artillery value, if it is higher). However, there is a defensive modifier to the moving unit to simulate that the unit is moving and therefore difficult to hit.
All this is done automatically, without any input from the user. However, I should note that the only time any evidence of this appears on the screen is why the passing shot hits. It was deemed too annoying to see ZOC units fire and miss as units moved around the map.
Possibly, one of the reasons that coastal fortress are seen as broken is that there is no actual animation showing the city fire at passing ships. There is a sound effect, but perhaps it is not distinct enough. Furthermore, it is highly unlikely that coastal fortresses will hit modern ships.
Originally posted by bahoo
Are you SURE they work as intended?
So far in all the games I've played, I have NEVER to my knowledge witnessed one of my coastal fortresses successfully firing on an enemy ship, nor have I ever been successfully fired upon by an enemy coastal fortress. (And I've done a LOT of ship bombardment on enemy cities!)
Few questions regarding coastal fortresses:
1. What is their bombardment range?
2. What is their bombardment attack value and rate of fire?
3. Can I fire them myselves like artillery?
4. Do they get to fire back when your city is bombarded?
You say they are treated as passing shots with zone of control.... How exactly does the passing shots ZOC thing work? It's not too well explained in the book, in my experience it seems arbitrary at best. I've had cavalry in the open that HAVE taken passing shots a lot, while fortresses with fortified units in them have not taken a shot.
Anyway, a few questions about passing shots:
1. Do all units get them?
2. To get a chance at a passing shot does a unit have to move from an adjacent square to another adjacent square, or just into or out of an adjacent square? (If the latter is the case, it may explain why coastal fortresses never shoot, how often do ship "pass" by a coastal city, usually you just pull up and bombard then pull back.)
3. Does a fortress have any effect on whether a unit can take passing shots and/or the probability of them taking a passing shot?
Are you SURE they work as intended?
So far in all the games I've played, I have NEVER to my knowledge witnessed one of my coastal fortresses successfully firing on an enemy ship, nor have I ever been successfully fired upon by an enemy coastal fortress. (And I've done a LOT of ship bombardment on enemy cities!)
Few questions regarding coastal fortresses:
1. What is their bombardment range?
2. What is their bombardment attack value and rate of fire?
3. Can I fire them myselves like artillery?
4. Do they get to fire back when your city is bombarded?
You say they are treated as passing shots with zone of control.... How exactly does the passing shots ZOC thing work? It's not too well explained in the book, in my experience it seems arbitrary at best. I've had cavalry in the open that HAVE taken passing shots a lot, while fortresses with fortified units in them have not taken a shot.
Anyway, a few questions about passing shots:
1. Do all units get them?
2. To get a chance at a passing shot does a unit have to move from an adjacent square to another adjacent square, or just into or out of an adjacent square? (If the latter is the case, it may explain why coastal fortresses never shoot, how often do ship "pass" by a coastal city, usually you just pull up and bombard then pull back.)
3. Does a fortress have any effect on whether a unit can take passing shots and/or the probability of them taking a passing shot?
Any unit which moves from one tile adjacent to a ZOC unit to another tile adjacent to that same unit has a chance for a passing shot. In gameplay terms, it is like an artillery shot using the offensive value of the unit (or artillery value, if it is higher). However, there is a defensive modifier to the moving unit to simulate that the unit is moving and therefore difficult to hit.
All this is done automatically, without any input from the user. However, I should note that the only time any evidence of this appears on the screen is why the passing shot hits. It was deemed too annoying to see ZOC units fire and miss as units moved around the map.
Possibly, one of the reasons that coastal fortress are seen as broken is that there is no actual animation showing the city fire at passing ships. There is a sound effect, but perhaps it is not distinct enough. Furthermore, it is highly unlikely that coastal fortresses will hit modern ships.
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