DATarbell, I'm not sure who on this board or elsewhere actually requested that:
- Combat is an over-simplified screw-up that would be a shame even for board games, much less by something handled by a computer. (See CTP2 for a combat system that actually makes sense.)
- We get a horde of workers that make turns take 10 minutes even on automatic and with animations turned off, instead of a clean elegant system of public works.
- You get to click and move units individually, one square at a time, for a whole 50 square march, just to make sure they stay grouped. (Why not let me just move whole stacks WITHOUT going through stupid loops just to maybe get one leader per millenium?)
- Half the tech tree is useless balast. And I mean either is _completely_ useless, or has such lame effects as Laser being needed for a stupid party lounge.
- The tech tree as a whole took a step back from even Civ 2.
- The tech dependencies and unit/improvement requirements became an even more lame and illogical mess. (E.g., requiring natural latex, not even synthetic rubber for making Infantry.)
- The AI is dumber than a brick and the only difficulty increase comes from cheating even more than in Civ 2. (And in fact isn't more difficult at all, once you learn its obvious patterns.)
- The editor is so lame and crippled that it's impossible to make a scenario or even to add a new unit. And there's zero support for scripting or any other real modding capabilities.
- The culture is implemented in a lame half-cooked way, and a 2 pop city can just swallow up 12 mech infantries without any revolt. Or that a 2 pop city can cover a 5 square radius just because it has an old cathedral. (How come US cities don't deffect to Mexico, btw? I'm pretty sure there are some ancient monuments in Mexico that should have generated some mondo culture by now.)
- Colonies are a flippin' waste of time with no resistance or radius, and even having troops stationed there won't prevent the first settler from taking control of it.
And so on, and so forth.
I've checked again some of the wish lists for Civ 3, and I've yet to see any of those wishes. I also notice that the vast majority of what IS on those wish lists was cheerfully ignored. What actually made it into Civ 3 and what didn't seems to have had much more to do with whether they could swipe that code from Alpha Centauri than with whether a lot of fans wanted it or not.
Either way, my take is that there's so much broken with the game, including yes the very design of it, that no patch will make it any better. I mean, yep, it would be _possible_ to fix all that, but that would mean making a whole new game out of it. If it happens, it will probably be sold as Civ 4, now with 2 more minor tweaks since the previous game.
- Combat is an over-simplified screw-up that would be a shame even for board games, much less by something handled by a computer. (See CTP2 for a combat system that actually makes sense.)
- We get a horde of workers that make turns take 10 minutes even on automatic and with animations turned off, instead of a clean elegant system of public works.
- You get to click and move units individually, one square at a time, for a whole 50 square march, just to make sure they stay grouped. (Why not let me just move whole stacks WITHOUT going through stupid loops just to maybe get one leader per millenium?)
- Half the tech tree is useless balast. And I mean either is _completely_ useless, or has such lame effects as Laser being needed for a stupid party lounge.
- The tech tree as a whole took a step back from even Civ 2.
- The tech dependencies and unit/improvement requirements became an even more lame and illogical mess. (E.g., requiring natural latex, not even synthetic rubber for making Infantry.)
- The AI is dumber than a brick and the only difficulty increase comes from cheating even more than in Civ 2. (And in fact isn't more difficult at all, once you learn its obvious patterns.)
- The editor is so lame and crippled that it's impossible to make a scenario or even to add a new unit. And there's zero support for scripting or any other real modding capabilities.
- The culture is implemented in a lame half-cooked way, and a 2 pop city can just swallow up 12 mech infantries without any revolt. Or that a 2 pop city can cover a 5 square radius just because it has an old cathedral. (How come US cities don't deffect to Mexico, btw? I'm pretty sure there are some ancient monuments in Mexico that should have generated some mondo culture by now.)
- Colonies are a flippin' waste of time with no resistance or radius, and even having troops stationed there won't prevent the first settler from taking control of it.
And so on, and so forth.
I've checked again some of the wish lists for Civ 3, and I've yet to see any of those wishes. I also notice that the vast majority of what IS on those wish lists was cheerfully ignored. What actually made it into Civ 3 and what didn't seems to have had much more to do with whether they could swipe that code from Alpha Centauri than with whether a lot of fans wanted it or not.
Either way, my take is that there's so much broken with the game, including yes the very design of it, that no patch will make it any better. I mean, yep, it would be _possible_ to fix all that, but that would mean making a whole new game out of it. If it happens, it will probably be sold as Civ 4, now with 2 more minor tweaks since the previous game.
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