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Can a patch do the trick for civIII ?

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  • #16
    DATarbell, I'm not sure who on this board or elsewhere actually requested that:

    - Combat is an over-simplified screw-up that would be a shame even for board games, much less by something handled by a computer. (See CTP2 for a combat system that actually makes sense.)

    - We get a horde of workers that make turns take 10 minutes even on automatic and with animations turned off, instead of a clean elegant system of public works.

    - You get to click and move units individually, one square at a time, for a whole 50 square march, just to make sure they stay grouped. (Why not let me just move whole stacks WITHOUT going through stupid loops just to maybe get one leader per millenium?)

    - Half the tech tree is useless balast. And I mean either is _completely_ useless, or has such lame effects as Laser being needed for a stupid party lounge.

    - The tech tree as a whole took a step back from even Civ 2.

    - The tech dependencies and unit/improvement requirements became an even more lame and illogical mess. (E.g., requiring natural latex, not even synthetic rubber for making Infantry.)

    - The AI is dumber than a brick and the only difficulty increase comes from cheating even more than in Civ 2. (And in fact isn't more difficult at all, once you learn its obvious patterns.)

    - The editor is so lame and crippled that it's impossible to make a scenario or even to add a new unit. And there's zero support for scripting or any other real modding capabilities.

    - The culture is implemented in a lame half-cooked way, and a 2 pop city can just swallow up 12 mech infantries without any revolt. Or that a 2 pop city can cover a 5 square radius just because it has an old cathedral. (How come US cities don't deffect to Mexico, btw? I'm pretty sure there are some ancient monuments in Mexico that should have generated some mondo culture by now.)

    - Colonies are a flippin' waste of time with no resistance or radius, and even having troops stationed there won't prevent the first settler from taking control of it.

    And so on, and so forth.

    I've checked again some of the wish lists for Civ 3, and I've yet to see any of those wishes. I also notice that the vast majority of what IS on those wish lists was cheerfully ignored. What actually made it into Civ 3 and what didn't seems to have had much more to do with whether they could swipe that code from Alpha Centauri than with whether a lot of fans wanted it or not.

    Either way, my take is that there's so much broken with the game, including yes the very design of it, that no patch will make it any better. I mean, yep, it would be _possible_ to fix all that, but that would mean making a whole new game out of it. If it happens, it will probably be sold as Civ 4, now with 2 more minor tweaks since the previous game.

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    • #17
      Since almost everything you wrote is either wrong, misguided, or irrelevant, and you seem reasonably bright, I'm forced to conclude that you are the Grandmaster of Sarcasm.

      Swift, take a hike!
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #18
        Originally posted by Moraelin
        - Half the tech tree is useless balast. And I mean either is _completely_ useless, or has such lame effects as Laser being needed for a stupid party lounge.
        Yeah they should let us research any technology at any time!

        Sometimes you have to research rubbish in order to accidentally discover good stuff, History is littered with this.

        - Colonies are a flippin' waste of time with no resistance or radius, and even having troops stationed there won't prevent the first settler from taking control of it.
        So if I put a tent up on the piece of scrubland behind my house and start growing potatoes any potential future buyer of the land should recognize my right to that piece of land??

        Colonies are not town/cities/metropolis's they'r a couple of shacks thrown together to farm a resource. Start giving them borders and rights and you might as well call them a city.

        Colonies are best used when the resource is just outside one of your cities (1-2 squares) and within the general area that you consider is your claim (ie you cities and the land between them currently not covered by culture)
        "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
        AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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        • #19
          Originally posted by Vonotar

          So if I put a tent up on the piece of scrubland behind my house and start growing potatoes any potential future buyer of the land should recognize my right to that piece of land??
          If 'you' are a country? Yes. The colony is an occupied zone established upon unclaimed land by a government. The colonies in Antarctica shouldn't cease to exist simply because Chile or Argentina decided to build a temple.
          Making the Civ-world a better place (and working up to King) one post at a time....

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          • #20
            Originally posted by CyberShy


            these things aren't flawed or bugs.
            they're a part of the game. (and they reflect reality)
            Hmm, can't be, or the democracy of US would have crumbled by now

            No offence meant to any americans... just saying what it would be like if the real world reflects the corruption system in Civ III

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            • #21
              Originally posted by Wrong_shui


              Like planes not destroying boats?

              Dont tell me, in this "Reality" spearmen fight tanks often, ppl where shoes on there hands and hamburgers eat ppl?
              Hahaha.. what was the name of the country that Lisa told Bart? I think it was some globe/map manufacturer.. If forgot what other things happen in the episode anyway

              *EDITED*

              oops, I missed that one post. So it's Rand Mcnally. And it's coming back to me now.. isn't that the episode where Bart made a collect call to Australia just so he can ask the boy if the water spins the other way, and then got sued. Then some crazy thing happens in Australia, totally making a disgrace and an insult of Australians?

              Anyway, about the patch, I guess in theory, you can fix just about anything in a game as long as you're willing to spend the time and resource. But even if you're willing to, the patch might be just as big as the game itself. "Com'on folks, just go down to the stores and buy a copy of our patch, how about that?"
              Last edited by mfauzi; December 4, 2001, 23:31.

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              • #22
                Originally posted by CyberShy


                these things aren't flawed or bugs.
                they're a part of the game. (and they reflect reality)
                This of course explains why every L.A., and Seattle are extremely corrupt cities that couldn't produce anything in any amount do to all the officials skimming correct?

                What you mean that isn't the way it is in real life? Guess it's not realistic in the later part of the game then.

                You can make an argument for design decision, but not for realism.
                "Hindsight is all well and good... until you trip." - Said by me

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                • #23
                  I believe Civ3 is fundamentally flawed. No patch will ever make this the game Firaxis itself claimed it to be. Besides that, the company QA guy believes that bugs in a game make for a strong community, so you have programmers with very little clue how to make the game even close to the hype and a QA department that thinks giving patches is a kind of needless gift.

                  Add those up.
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

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                  • #24
                    I think so. Civ2 wasn't perfect when it came out and neither was SMAC. The patches released went a long way into making them "perfect" games. Although, no game is. I trust Firaxis to do the right thing. For now....
                    "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
                    "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

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                    • #25
                      I would have to say that I firmly BELIEVE that Civ3 gold will be *hugely* better than Civ2 gold.
                      "You don't have to be modest if you know you're right."- L. Rigdon

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                      • #26
                        And Civ2 gold was ****in great.
                        "You don't have to be modest if you know you're right."- L. Rigdon

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                        • #27
                          Actually, if Civ3 makes it all the way a Gold Edition, it might be quite a different game by then and, more than likely, pretty good. Nevermind that the Gold Edition will be what Civ3 more or less should have been from last October, but in this case, corporate greed might actually work in our favor.
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

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                          • #28
                            no, because MP will not be included in a patch
                            Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                            https://youtu.be/HLNhPMQnWu4

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                            • #29
                              No MP in a patch? don't be so sure. If you don't believe me, check out the file 'jackal.txt' and the .jpg file in your root civ3 directory. I think you will be quite interested to read what it says, to say the least.

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                              • #30
                                Originally posted by mfauzi
                                No offence meant to any americans... just saying what it would be like if the real world reflects the corruption system in Civ III
                                America would be fine...we haven't built our forbidden palace yet.

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