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Patch Update v1.16f

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  • #31
    Great Jeff !
    I'm really glad it takes that long before the patch is here.
    That actually means it'll be a hell of a patch ! I'm sure we're going to love it !

    And like yin kinda said, don't bother about the bugs. We love the game, not the bugs ! We'll stalk you anyway to create civ4, thus the community will go on !

    CS
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #32
      The current version is 1.07f, right?

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      • #33
        um, no, 1.16f

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        • #34
          Yep it is Grim.

          /dev

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          • #35
            I think that Grim was referring to the current Civ3 version, which is, indeed, 1.07f.

            Anyway, good news. Let's just hope that this patch does not bring NEW bugs...
            I watched you fall. I think I pushed.

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            • #36
              yeah, yeah mea culpa

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              • #37
                I just wanted to write this somewhere where it might get noticed by the patch-team;

                Could workers 'hide' from boredom as they do from enemy soldiers? so you don't have to keep telling em to sleep when there's nothing to do, only to have to wake em up again to deal with pollution.

                ahank- ahyor.
                Freedom Doesn't March.

                -I.

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                • #38
                  Plumbean

                  Cant wait for the patch
                  I wonder when we will get info for scenario building
                  John Plavchan

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                  • #39
                    Originally posted by d_dudy
                    1.16f - does f mean final?
                    Not necessary. It depends from internal numbering rules for versions Firaxis developer team use.

                    Under some rules 1.16f means the same of 1.16.6 - where f=sixth (letter)

                    On a side note, my thanks to Jeffrey Morris for the promise of a "readme.txt" available in advance
                    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                    - Admiral Naismith

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                    • #40
                      Originally posted by Adm.Naismith


                      On a side note, my thanks to Jeffrey Morris for the promise of a "readme.txt" available in advance
                      That's what I wanted before possibly downloading the patch...reading what's in it, if it will effectively fix the important bugs without unbalancing the already well balanced game's core .

                      Btw, I like your Infogreed avatar LaRusso....
                      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                      • #41
                        Originally posted by yin26
                        NO!!! By taking out the bugs, you are destroying the Civ community. You said so yourself!!!
                        Get over yourself. I have two friends who have been playing this game and never heard of apolyton.net.

                        When I told them of the upcoming patch, one said, "a patch? for what? this game is great!"

                        Imagine that. The game is already playable and enjoyable.
                        "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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                        • #42
                          You're right Ray K, the game is enjoyable and playable.

                          I just want to be able to determine the specific starting points for all the civs.

                          I really hope that has made into this patch and I don't have to buy an expansion pack in 12 months time.
                          I've seen things that you people wouldn't believe.

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                          • #43
                            Originally posted by Ray K


                            Get over yourself. I have two friends who have been playing this game and never heard of apolyton.net.

                            When I told them of the upcoming patch, one said, "a patch? for what? this game is great!"

                            Imagine that. The game is already playable and enjoyable.
                            ...Except for the fighters. But in a way, that adds challenge to the game--not so much in the form of trying to win without fighters, as trying to win before they become relevent. That's worked for me every time so far, but now I'm playing on Emperor, and it doesn't work so well. Instead, I'm relying upon massive amounts of radar artillery, so the AI's fighters aren't put into use either...but I'll be happy to have fighters.

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                            • #44
                              Btw, I like your Infogreed avatar LaRusso....
                              Is there something wrong with the inoffensive ethic of greed?

                              I'm glad he changed it, though. We had the same one.
                              "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                              • #45
                                Even though I haven't had that large problems with the game I'm looking forward to the patch. Thanx, Jeff. Carry on the good work!.

                                Nem

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