Originally posted by campmajor!
Firaxis has made some choices. Like excluding the bombardment-to-kill from civ3. In civ2 the best attack unit was a howitzer! A tank was less useful. Now that is unrealistic! To totally wipe out a unit you need ground forces. Just look at Afghanistan, the air force can weaken the Taliban, but the Northern Alliance must use ground forces to take them out.
Firaxis has made some choices. Like excluding the bombardment-to-kill from civ3. In civ2 the best attack unit was a howitzer! A tank was less useful. Now that is unrealistic! To totally wipe out a unit you need ground forces. Just look at Afghanistan, the air force can weaken the Taliban, but the Northern Alliance must use ground forces to take them out.
Historically, in WW2, the soviet 150mm mobile artillery was a Tiger's second worst nightmare. The massive 150mm warhead's explosion, even without HEAT ammo or anything, was enough to rip any kind of tank apart. (And early in the war, the short barelled Pzkfw IV was not only good as support against infantry, but could actually destroy most tanks at short range.)
THE number one worst nightmare was a dive bombing attack. Even the smallest airplane carried bombs could totally destroy a tank. Even the heaviest tank had rather thin armour on the top.
So please, don't tell me that bombardment to kill is unrealistic. True, the Civ 2 model wasn't too good, but the fact that Civ 3 goes totally overboard in the other direction isn't a solution. They could have modelled the whole combat thing better. (E.g., see the Panzer General series from SSI.) As it is, they just replaced some crap with some other crap.
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