This is the precise difference between the tactical and strategic viewpoint. The tactical people see a number of tanks rumbling up to combat range with a formation of pikemen and opening fire, then say that the unit stats should automatically grant the tanks victory in the course of hours. The strategic see an ongoing struggle lasting a considerable period of time during which all sorts of other factors come into play.
If Firaxis wanted an exact tactical game based on historical accuracy then civ would not have abstract combat concepts, abstract movement rates and attempt to cover 6000 years in 1000 turns. Once Firaxis tweak the AI and/or users issue some mods offering resource-free units at every age, the whole situation should vanish. If pikes were automatically upgraded into militia - even with the same stats - then far fewer people would have this conceptual problem that the name causes.
If Firaxis wanted an exact tactical game based on historical accuracy then civ would not have abstract combat concepts, abstract movement rates and attempt to cover 6000 years in 1000 turns. Once Firaxis tweak the AI and/or users issue some mods offering resource-free units at every age, the whole situation should vanish. If pikes were automatically upgraded into militia - even with the same stats - then far fewer people would have this conceptual problem that the name causes.
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