I'm going nuts moving my 30 unit army one by one.....
- No group movement is just stupid player griefing...
I'm going nuts when after moving 5 units from a 10 unit stack it suddenly decides it's more much better to active a worker 5 screens away than to activate unit #6 of my current stack.
- logic....
I'm going nuts when i try to get a clear overview of my units in a given tile.
- Inexcusable rushing...
I'm going nuts when I want to semi-end the turn for a given unit but I can't, there's no way to skip a units turn without completely ending it.
- Skip turn should pull the unit from the "next available unit" rutine BUT you should still be able to manually click and move it.
I'm going nuts when the governor starts producing a Galleon after finishing a battleship.
The 0.005 secs on screen msg about finished unit building jobs is a joke, give me a pop-up menu and kill the damn governor for christ sake.
The late game is such a management grief that I quite frankly don't bothert playing much into the industrial age when I get 20 cities, 70 workers and 70 military units ot keep track off.
If you enjoy this kind of grief then more power to you but respect that I don't.
Another thing that is immensly annoying in my world is that it doesn't update everything at the start of your turn, for example
why does it have to cycle through 5 cities that just produced something before it announces the tech advance that lets me build the new improvement I want to start building in those 5 cities ?
You might say that it's minor anoynance but for me it's another 30 or whatever redundant clicks added to the already massive amount of redundant clicking & scrolling.
The more I play the more pissed I get at the downright stinking interface and it gets so bad that as mentioned before when I'm reaching the industrial age I'm mainly figthing the interface not the other civs.
/dev
- No group movement is just stupid player griefing...
I'm going nuts when after moving 5 units from a 10 unit stack it suddenly decides it's more much better to active a worker 5 screens away than to activate unit #6 of my current stack.
- logic....
I'm going nuts when i try to get a clear overview of my units in a given tile.
- Inexcusable rushing...
I'm going nuts when I want to semi-end the turn for a given unit but I can't, there's no way to skip a units turn without completely ending it.
- Skip turn should pull the unit from the "next available unit" rutine BUT you should still be able to manually click and move it.
I'm going nuts when the governor starts producing a Galleon after finishing a battleship.
The 0.005 secs on screen msg about finished unit building jobs is a joke, give me a pop-up menu and kill the damn governor for christ sake.
The late game is such a management grief that I quite frankly don't bothert playing much into the industrial age when I get 20 cities, 70 workers and 70 military units ot keep track off.
If you enjoy this kind of grief then more power to you but respect that I don't.
Another thing that is immensly annoying in my world is that it doesn't update everything at the start of your turn, for example
why does it have to cycle through 5 cities that just produced something before it announces the tech advance that lets me build the new improvement I want to start building in those 5 cities ?
You might say that it's minor anoynance but for me it's another 30 or whatever redundant clicks added to the already massive amount of redundant clicking & scrolling.
The more I play the more pissed I get at the downright stinking interface and it gets so bad that as mentioned before when I'm reaching the industrial age I'm mainly figthing the interface not the other civs.
/dev
Comment