I wonder if there is any kind of combat system at all in this game. Earlier I used a nuclear submarine to attack an ironclad and I lost my Nuclear submarine. What is up with that? Just today, I used my Veteran Samerai to attack an elite warrior. Well, my samerai had to retreat. Sometimes, this whole thing does not make any sense. Once is not such a big deal, but I frequently see weak units beating back very strong units. I don't really like this at all. Also, When I go to war with another Civ, I always check to see what resources they have or don't have. Because certain Civs have their "wonder" unit that is really strong. Anyways, I went to war with the Chinese. Their unit is some kind of Cav unit. After making sure, that they did not have any access to horses, I attacked them. Well right after I attacked, here comes the Cavalry and knights. I really like the idea of luxuries and resources, but not if the computer does not play by it.
I also hate the fact, that enemy combat units can just "walk by" your own combat units. Now that is really stupid. I prefered it much more like SMAC, where you could put your units at strategic points to deny the enemy access to certain land or whatever. I wish that they would fix that.
And man the bartering system is really bad. Never a fair trade, AI civs always want something. Even when trying to get a peace treaty. The Enemy Civ can demand something from you, if you want peace. But if you are kicking the Civs butt, you can not demand anything from it, to stop the whupping.
Oh yeah, for some reason, whenever I make a map all the luxuries and some resources are all lumped together in like a 4 square block. On my last map the majority of the luxuries were all right next to each other. This game could really use a patch or 2. For a normal game, this might be acceptable. For a Firaxis game, and a SID game, this is unnacceptable.
I also hate the fact, that enemy combat units can just "walk by" your own combat units. Now that is really stupid. I prefered it much more like SMAC, where you could put your units at strategic points to deny the enemy access to certain land or whatever. I wish that they would fix that.
And man the bartering system is really bad. Never a fair trade, AI civs always want something. Even when trying to get a peace treaty. The Enemy Civ can demand something from you, if you want peace. But if you are kicking the Civs butt, you can not demand anything from it, to stop the whupping.
Oh yeah, for some reason, whenever I make a map all the luxuries and some resources are all lumped together in like a 4 square block. On my last map the majority of the luxuries were all right next to each other. This game could really use a patch or 2. For a normal game, this might be acceptable. For a Firaxis game, and a SID game, this is unnacceptable.
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