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Random whines about CIV3

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  • #16
    You're right, Akka, it doesn't make sense. However, the proposal doesn't make sense either, so I don't think it's a crucial fault. I don't really have a problem with the AI not giving up/selling cities unless it's under direct military threat; being willing to trade cities might open up easily exploitable loopholes, and I don't trust my own willpower.

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    • #17
      Originally posted by Kekkonen
      You're right, Akka, it doesn't make sense. However, the proposal doesn't make sense either, so I don't think it's a crucial fault.
      Mmh, for dictatorial governments, it actually make sense to be able to trade cities. After all, it already happened sometimes in history (ie the Corsica was sold to the French monarchy in 1769).

      I don't really have a problem with the AI not giving up/selling cities unless it's under direct military threat; being willing to trade cities might open up easily exploitable loopholes, and I don't trust my own willpower.
      That's a very valid answer, the bad thing is that it's already possible to cheat the AI on this matter : build a small 1-population city righ in the middle of your empire, just aside your capitol and your core cities with big population and strong culture. Then sell it to another Civ. Ask a arm and a leg for it. Make them pay a bleeding per turn gold, tech and so on. Then wait 2-3 turn and BANG the governor is overthrown and the city come back under your rule. Rince and repeat

      Ok now you have an easily exploitable loophole, time to test your willpower

      I'm just so vile
      Science without conscience is the doom of the soul.

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      • #18
        Funny, I tried that and no one wanted my city.

        Zap

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        • #19
          AARGH!

          I must resist! I must resist! I must...

          I actually might be able to resist that temptation. It's a bit artificial, and it leads to a temporary ugly spot within my glorious empire. Call me anal, but I just hate it, even if I know it can't last.

          I could always justify buying stuff from other civs by telling myself "Hey, the US bought Alaska". But AFAIK they never went on the market to see how much they could get for Baltimore.

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          • #20
            The only points that are valid are the military issues but a warrior beating a samurai is not a good example.

            All the old units running around and competing in the modern era is silly. Make the AI as competitive as possible but if they can't keep up they deserve to be slaughtered. Maybe there should be some sort of auto upgrade when you change eras as long as the strategic resources are available.

            CivIII air power sucks. I am a transcend player in SMAC and I admit that copters are too strong in that game but CivIII fighters should be able to strafe and kill. Nukes are too weak but I care less since I don't use them.

            There should also be a way that the AI can unconditionally surrender and be assimilated with the possibility of future revolt. That is a real world occurrence and it is silly that you must anniliate an opponent to defeat them.

            I am enjoying the game as is but IMO some military tweaks and changes to the draconian corruption would improve it.

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            • #21
              Originally posted by Dissident
              I wonder if you read the topic line before you opened his post. Because if you did, your stupid little snore effect is just the acting out of a child.

              What did you THINK he was going to talk about?

              Every group needs a hall monitor, but this group has about 10...

              Venger

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              • #22
                Re: Re: Random whines about CIV3

                Originally posted by LaRusso
                Another pinhead heard from. Did the thread title tip you off that this person, obviously posting about Civ3 for the first time, was going to bring up things he didn't like about the game, and that you, as one of the resident obsequious hall monitors, were going to see the same complaints others have made?

                You'd think the following things would have occurred to you:

                1) Enough people see the same problems, so there may indeed BE a problem

                2) SKIP THE POST IF IT SAYS RANDOM WHINES ABOUT CIV3

                Venger

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                • #23
                  Originally posted by Kekkonen
                  In game terms, it's probably good that the AI doesn't sell its cities (unless its being trampled over by some very persuasive military boots).
                  Agreed - does anyone here think if the AI traded cities it'd actually do it in a way that made sense?

                  Venger
                  P.S. Which begs the question, WHY is it there at all?

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                  • #24
                    Originally posted by Akka le Vil


                    On a point of realism, it does not make sense either to have the AI refuse to take 17 cities from you empire against a 2-point population town located in the end of the world.
                    On a point of pure gameplay, I think that trading crucial cities could be part of deals.

                    I admit though that only autoritarian governments should be able to sell cities. It both make sense and give a little (ok, VERY VERY VERY small) advantage to governments that are not democracy/republic


                    And on a side note, the main thing I was complaining was not about the AI selling cities, it was about the AI always making outrageous deals, practically forcing you to either enter in a war or be bled to death if you want a ressource it has.
                    I have found that when negotiating a peace treaty with a beaten AI you can clean out their treasury and get gold per turh but cities are not on the table for the deal in any case that I recall.

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                    • #25
                      Originally posted by Monoriu
                      Come on people, yes I know most of the stuff he posted have already been mentioned many, many times here. But the original poster maybe new here and at least he posted his comments in a sensible, and polite way. He deserves better treatment from us.
                      Mono, you are one of the sane ones on the other side of many Civ3 arguments from me. My compliments on your courtesy, you have in in spades more than many others, often times myself included. You are SO RIGHT ON THE MONEY here.

                      This person is CLEARLY new, and has EVERY RIGHT to post in here as much as those who dismiss him because he "bores" them.

                      Venger

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                      • #26
                        Re: Random whines about CIV3

                        Originally posted by miike
                        Earlier I used a nuclear submarine to attack an ironclad and I lost my Nuclear submarine. What is up with that?
                        The combat system is broken.

                        Just today, I used my Veteran Samerai to attack an elite warrior. Well, my samerai had to retreat.
                        What's a samurai, 5 attack? That's honestly not all THAT bad - considering a possible defensive bonus and they are still basically guys with sticks. Now I'd not want that to happen every other turn however..

                        Sometimes, this whole thing does not make any sense.
                        Been there, done that. The combat system needs major work.

                        After making sure, that they did not have any access to horses, I attacked them. Well right after I attacked, here comes the Cavalry and knights. I really like the idea of luxuries and resources, but not if the computer does not play by it.
                        Keep in mind he could have been trading for horses...which is a good part of Civ3.

                        I also hate the fact, that enemy combat units can just "walk by" your own combat units. Now that is really stupid. I prefered it much more like SMAC, where you could put your units at strategic points to deny the enemy access to certain land or whatever. I wish that they would fix that.
                        Zone of control is another pet peeve of mine - I agree some ZOC needs to come back. I don't mind removing it from warriors, but gunpowder units should have it.

                        And man the bartering system is really bad. Never a fair trade, AI civs always want something. Even when trying to get a peace treaty. The Enemy Civ can demand something from you, if you want peace. But if you are kicking the Civs butt, you can not demand anything from it, to stop the whupping.
                        I can usually extort them after a real ass pasting. But the bartering has become tedious - there are several broken components to it (many have offered 100 gold to the AI for 10 in return and have been rejected - that's PLAINLY BROKEN). After a while I just tire of trying to find the most I can get, and it's usually extortion on their parts - they want 3 luxuries for my 1. Screw them.

                        For a Firaxis game, and a SID game, this is unnacceptable.
                        I'm beginning to think Brian Reynolds was the real genius the whole time...

                        Venger
                        P.S. Brian if you ever read these - I am independently wealthy and would love to create the definitive Civ game...let's do lunch.

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                        • #27
                          yeah I read the thread. and I read your response as well.

                          my point is my post was just as meaningful as his random whines (his words). And it got the same thing accomplished- nothing

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                          • #28
                            P.S. I have just as much right to post my , as he has to post his random whines (again his words not mine).

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                            • #29
                              Originally posted by francoImpaler
                              I have found that when negotiating a peace treaty with a beaten AI you can clean out their treasury and get gold per turh but cities are not on the table for the deal in any case that I recall.
                              I've gotten cities from the AI in peace negotiations, even ones on a remote island that would have been a hassle to invade otherwise. I think that to get that though you have to have the AI civ really fearing for it's artificial life. It doesn't necessarily know when it is the underdog, but it does seem to know it if you can invade and destroy it at will.

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                              • #30
                                Originally posted by Dissident
                                P.S. I have just as much right to post my , as he has to post his random whines (again his words not mine).
                                And then we have equally as much right to treat you as an ******* if you act as an *******.
                                Science without conscience is the doom of the soul.

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