You're right, Akka, it doesn't make sense. However, the proposal doesn't make sense either, so I don't think it's a crucial fault. I don't really have a problem with the AI not giving up/selling cities unless it's under direct military threat; being willing to trade cities might open up easily exploitable loopholes, and I don't trust my own willpower.
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Random whines about CIV3
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Originally posted by Kekkonen
You're right, Akka, it doesn't make sense. However, the proposal doesn't make sense either, so I don't think it's a crucial fault.
I don't really have a problem with the AI not giving up/selling cities unless it's under direct military threat; being willing to trade cities might open up easily exploitable loopholes, and I don't trust my own willpower.
Ok now you have an easily exploitable loophole, time to test your willpower
I'm just so vileScience without conscience is the doom of the soul.
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AARGH!
I must resist! I must resist! I must...
I actually might be able to resist that temptation. It's a bit artificial, and it leads to a temporary ugly spot within my glorious empire. Call me anal, but I just hate it, even if I know it can't last.
I could always justify buying stuff from other civs by telling myself "Hey, the US bought Alaska". But AFAIK they never went on the market to see how much they could get for Baltimore.
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The only points that are valid are the military issues but a warrior beating a samurai is not a good example.
All the old units running around and competing in the modern era is silly. Make the AI as competitive as possible but if they can't keep up they deserve to be slaughtered. Maybe there should be some sort of auto upgrade when you change eras as long as the strategic resources are available.
CivIII air power sucks. I am a transcend player in SMAC and I admit that copters are too strong in that game but CivIII fighters should be able to strafe and kill. Nukes are too weak but I care less since I don't use them.
There should also be a way that the AI can unconditionally surrender and be assimilated with the possibility of future revolt. That is a real world occurrence and it is silly that you must anniliate an opponent to defeat them.
I am enjoying the game as is but IMO some military tweaks and changes to the draconian corruption would improve it.
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Originally posted by Dissident
What did you THINK he was going to talk about?
Every group needs a hall monitor, but this group has about 10...
Venger
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Re: Re: Random whines about CIV3
Originally posted by LaRusso
You'd think the following things would have occurred to you:
1) Enough people see the same problems, so there may indeed BE a problem
2) SKIP THE POST IF IT SAYS RANDOM WHINES ABOUT CIV3
Venger
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Originally posted by Kekkonen
In game terms, it's probably good that the AI doesn't sell its cities (unless its being trampled over by some very persuasive military boots).
Venger
P.S. Which begs the question, WHY is it there at all?
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Originally posted by Akka le Vil
On a point of realism, it does not make sense either to have the AI refuse to take 17 cities from you empire against a 2-point population town located in the end of the world.
On a point of pure gameplay, I think that trading crucial cities could be part of deals.
I admit though that only autoritarian governments should be able to sell cities. It both make sense and give a little (ok, VERY VERY VERY small) advantage to governments that are not democracy/republic
And on a side note, the main thing I was complaining was not about the AI selling cities, it was about the AI always making outrageous deals, practically forcing you to either enter in a war or be bled to death if you want a ressource it has.
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Originally posted by Monoriu
Come on people, yes I know most of the stuff he posted have already been mentioned many, many times here. But the original poster maybe new here and at least he posted his comments in a sensible, and polite way. He deserves better treatment from us.
This person is CLEARLY new, and has EVERY RIGHT to post in here as much as those who dismiss him because he "bores" them.
Venger
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Re: Random whines about CIV3
Originally posted by miike
Earlier I used a nuclear submarine to attack an ironclad and I lost my Nuclear submarine. What is up with that?
Just today, I used my Veteran Samerai to attack an elite warrior. Well, my samerai had to retreat.
Sometimes, this whole thing does not make any sense.
After making sure, that they did not have any access to horses, I attacked them. Well right after I attacked, here comes the Cavalry and knights. I really like the idea of luxuries and resources, but not if the computer does not play by it.
I also hate the fact, that enemy combat units can just "walk by" your own combat units. Now that is really stupid. I prefered it much more like SMAC, where you could put your units at strategic points to deny the enemy access to certain land or whatever. I wish that they would fix that.
And man the bartering system is really bad. Never a fair trade, AI civs always want something. Even when trying to get a peace treaty. The Enemy Civ can demand something from you, if you want peace. But if you are kicking the Civs butt, you can not demand anything from it, to stop the whupping.
For a Firaxis game, and a SID game, this is unnacceptable.
Venger
P.S. Brian if you ever read these - I am independently wealthy and would love to create the definitive Civ game...let's do lunch.
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Originally posted by francoImpaler
I have found that when negotiating a peace treaty with a beaten AI you can clean out their treasury and get gold per turh but cities are not on the table for the deal in any case that I recall.
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Originally posted by Dissident
P.S. I have just as much right to post my , as he has to post his random whines (again his words not mine).Science without conscience is the doom of the soul.
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