The AI knows, and exploits, your troop locations. Live with it. I have stumbled on one nice advantage. If you have an offensive army then spend your turn killing some of his units then sprinlke a handful of your (preferably captured) workers near the front line (but not near enough to be visible to the enemy). His high speed offensive units will ignore the opportunity to kill your offensives, preferring to capture some additional workers instead. They will go to quite ludicrous lengths to do so, riding past whole stacks of your opportunity-firing troops to catch a worker. Then in your turn you can crush the weakened attackers, nip a few old cheap units out of the rear area to recapture the workers and begin the whole process again.
Exactly the same effect can be used to keep the enemy from settling your country before culture expansion fills in the gap. While they stagger around at non-road speeds, run up a few locals at the last minute and block any nearby potential city site. S****** as they pause, select a new (never before explored by them) city site and retrace their steps. Once they have gone far enough, return to normal duties. It won't work if you are stuck in the middle of a landmass but with two sides bordered by sea it will allow you to "steal" a much larger area to live in.
Exactly the same effect can be used to keep the enemy from settling your country before culture expansion fills in the gap. While they stagger around at non-road speeds, run up a few locals at the last minute and block any nearby potential city site. S****** as they pause, select a new (never before explored by them) city site and retrace their steps. Once they have gone far enough, return to normal duties. It won't work if you are stuck in the middle of a landmass but with two sides bordered by sea it will allow you to "steal" a much larger area to live in.
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