Re: Any solutions for unbalanced combat?
Edit your game. Make your tanks or mech. inf. 3 times or 4 times as powerful. They won't be invincible against ancient units, but it'll be close.
Originally posted by Nuke gay whales
(Copy of post)
There have been too many complaints about advanced units losing battles to vastly inferior units, which is not conducive to fair play - especially when units like tanks could just run over units like spearmen (I would love to hear the sound effect for that!)
But that is not the issue. We ALL know that a tank being defeated by a spearman makes no sense, so there is no point arguing in circles about it. Why don't we try and come up with a solution instead?
I strongly think that there should be a "non-competition" factor when certain units battle each other. If there is a two age period difference between the units, the inferior unit automatically surrenders and returns to their side of the border - with the option for the superior forces to wipe out the unit instead of allowing them to retreat, with a political penalty imposed by the rest of the world.
I know that this is not something that can be "patched", but I like the sound of this type of combat system better than the existing one... . I do not enjoy the careful building of a modern army after advancing ahead of my enemies in the science race just to have my tanks lose a fight against pikemen.
Any other suggested solutions out there?
(Copy of post)
There have been too many complaints about advanced units losing battles to vastly inferior units, which is not conducive to fair play - especially when units like tanks could just run over units like spearmen (I would love to hear the sound effect for that!)
But that is not the issue. We ALL know that a tank being defeated by a spearman makes no sense, so there is no point arguing in circles about it. Why don't we try and come up with a solution instead?
I strongly think that there should be a "non-competition" factor when certain units battle each other. If there is a two age period difference between the units, the inferior unit automatically surrenders and returns to their side of the border - with the option for the superior forces to wipe out the unit instead of allowing them to retreat, with a political penalty imposed by the rest of the world.
I know that this is not something that can be "patched", but I like the sound of this type of combat system better than the existing one... . I do not enjoy the careful building of a modern army after advancing ahead of my enemies in the science race just to have my tanks lose a fight against pikemen.
Any other suggested solutions out there?
Edit your game. Make your tanks or mech. inf. 3 times or 4 times as powerful. They won't be invincible against ancient units, but it'll be close.
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