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  • So what's really new in Civ3?

    - Culture
    Ok this a major but damn it needs tweaking.
    Losing 10 garrisoned High Tech units when some size 3 town defects is just plain dumb. There needs to be somekind of military power check in the equation. i.e. My 10 garrisoned panzer divisions should pretty much be able to quell any rebellion (which is what culture defection in fact is.)


    - Resources
    Cool feature, also needs tweaking though since not having some resources is a show stopper. Being able to build things for which you don't have the required resources should probably be allowed at 100% extra cost per missing resource.

    - Unique + a few new units, subtracting the units they pulled this is a non factor.

    - New worker jobs, har har.

    - Slightly better Diplomacy, about at par with SMAC so another non factor. (one of the most heavily bugged parts of the game anyway)

    - a few new techs but they also took some out so I won't count that.

    - Revamped combat system, if they made it anymore simple there wouldn't be any combat at all.....

    - Corruption, I just hope they give us some way of adjusting it in the patch.....

    - Better graphics, man I wish they given us a decent combat system and gone back on the graphics to ASCII instead of the other way around.

    Remind me if I missed something.....

    On a good day I'll say the game they call Civ3 would have been an ok expansion pack for Civ2....
    Besides culture there isn't really any new content in Civ3.

    /dev

  • #2
    Re: So what's really new in Civ3?

    Sorry but I have to point out that you appear to be contradicting yourself.

    You dont like the new features, and your solutions are to revert back to the old Civ2 rules.

    Yet you complain that Civ3 is too much alike to Civ2 (just an expansion).

    So what exactly are you trying to say?

    and btw you can tweak corruption in the editor.

    Comment


    • #3
      Re: So what's really new in Civ3?

      Originally posted by Dev
      - Culture
      Ok this a major but damn it needs tweaking.
      Losing 10 garrisoned High Tech units when some size 3 town defects is just plain dumb.
      it's not a "bug", it's a feature. they have intentionally put a limit (3) on the units that have an effect. either use some of the suggested tactics to avoid it or change the resistance factors in the editor(culture tab)

      - Corruption, I just hope they give us some way of adjusting it in the patch.....
      you can already do so in the editor(world sizes tab)
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #4
        Moderators,
        why don't you delete threads like this ?
        There are 30 threads that discuss exactly the same as dev came up with. All interesting threads drop down, and every hour someone posts something like this.

        it's getting booooring !

        dev:
        You know all our counter-arguments.
        Why do you keep on coming with this ? It's been discussed to death. We just disagree. You prefer civ2 above civ3. Well, go ahead and play it.

        You can find the civ2 forums here: http://apolyton.net/forums/forumdisp...?s=&forumid=12
        Formerly known as "CyberShy"
        Carpe Diem tamen Memento Mori

        Comment


        • #5
          Yes... thankfully corruption can be edited, but pollution on the other hand, which IMO is more annoying then corruption anyday. I mean sure, pollution is realistic and it's a serious world problem, but please let me disable it or abstract it in a way so that it dosent interfere with my gameplay so much it just gets too annoying spending all the time to clean it up!

          Comment


          • #6
            Re: Re: So what's really new in Civ3?

            Originally posted by MarkG
            you can already do so in the editor(world sizes tab)
            Why should we have to fix something in the editor (a joke in and of itself) that should never have gotten through QA?
            I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
            For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

            Comment


            • #7
              Re: Re: Re: So what's really new in Civ3?

              Originally posted by DinoDoc
              Why should we have to fix something in the editor (a joke in and of itself) that should never have gotten through QA?
              it seems like you are imagining a comment of mine that doesnt exist. my comment was in reply to this
              I just hope they give us some way of adjusting it in the patch.....
              so i explained that he is asking for something that he already has.
              nothing more, nothing less....
              Co-Founder, Apolyton Civilization Site
              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
              giannopoulos.info: my non-mobile non-photo news & articles blog

              Comment


              • #8
                Re: Re: So what's really new in Civ3?

                Originally posted by HugoHillbilly
                Sorry but I have to point out that you appear to be contradicting yourself.

                You dont like the new features, and your solutions are to revert back to the old Civ2 rules.

                Yet you complain that Civ3 is too much alike to Civ2 (just an expansion).

                So what exactly are you trying to say?

                and btw you can tweak corruption in the editor.
                I think I missed the part where I said anything about reverting back to Civ2 rules.

                Guess I'm not very good at comprehending my own posts....

                Edit:

                What I'm trying to say is that calling this game Civ3 is a bad joke.
                It doesn't have enough new features to justify launching it as a new version and that the few new features are bugged and/or need major balancing.

                /dev

                Comment


                • #9
                  Re: Re: So what's really new in Civ3?

                  Originally posted by MarkG
                  it's not a "bug", it's a feature. they have intentionally put a limit (3) on the units that have an effect. either use some of the suggested tactics to avoid it or change the resistance factors in the editor(culture tab)

                  you can already do so in the editor(world sizes tab)
                  hehe gotta love them "features".
                  I'm not against culture takeovers but having a strong military in the area should be a very good safeguard against it happening....just ask anybody who lived in eastern europe during the cold war.

                  /dev

                  Comment


                  • #10
                    Originally posted by CyberShy
                    Moderators,
                    why don't you delete threads like this ?
                    There are 30 threads that discuss exactly the same as dev came up with. All interesting threads drop down, and every hour someone posts something like this.

                    it's getting booooring !

                    dev:
                    You know all our counter-arguments.
                    Why do you keep on coming with this ? It's been discussed to death. We just disagree. You prefer civ2 above civ3. Well, go ahead and play it.

                    You can find the civ2 forums here: http://apolyton.net/forums/forumdisp...?s=&forumid=12
                    ohh will you please just STFU ?

                    75% of your posts are either off topic or whines about the supposed whiners...

                    Anyway, no I don't prefer Civ2, the reason I'm complaining is because I want Civ3 to become a worthy successor but it will only happen if Firaxes pull their collective thumbs out of their asses and deliver a major patch which not only fix the bugs but also adds new content.

                    I don't care if Firaxis or Infog. is to blame, fact is Civ3 went gold too soon and if WE don't make a lot of noise you won't see them do anything about the shortcomings.

                    /dev

                    Comment


                    • #11
                      Re: Re: Re: So what's really new in Civ3?

                      Originally posted by Dev
                      I'm not against culture takeovers but having a strong military in the area should be a very good safeguard against it happening....just ask anybody who lived in eastern europe during the cold war.
                      the will of the people is stronger that any army

                      imho it's a playbalancing choice. if they allowed what you're suggesting it could very easily make culture meaningless. i know i would end up put 10 warriors in each city to keep the captured city from resisting. now i had to come up with new tactics(which i have posted elsewhere )
                      Co-Founder, Apolyton Civilization Site
                      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                      giannopoulos.info: my non-mobile non-photo news & articles blog

                      Comment


                      • #12
                        At the very least they should kick the extra units out of the city. When I'm bordering a stronger culture I keep most of my units outside of the city anyway, it would be nice to automate that. Simply losing all those troops doesn't make any sense, especially since a small amount of extra hassle can avoid that consequence.

                        Comment


                        • #13
                          Ok I won't get into why having to adjust things through an undocumented editor is bull so I'll just ask which setting is minimum corruption ?

                          /dev

                          Comment


                          • #14
                            Originally posted by RichM
                            At the very least they should kick the extra units out of the city.
                            if you dont want to be afraid of loosing extra units, dont put any extra units! it's all part of the game....
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

                            Comment


                            • #15
                              Re: Re: Re: Re: So what's really new in Civ3?

                              Originally posted by MarkG
                              the will of the people is stronger that any army

                              imho it's a playbalancing choice. if they allowed what you're suggesting it could very easily make culture meaningless. i know i would end up put 10 warriors in each city to keep the captured city from resisting. now i had to come up with new tactics(which i have posted elsewhere )

                              I have to express my disagreement. Sure a city as large as New York can easily resist relatively large armies, but if you station 4 divisions of mechanized infantry in TundraTown, North Dakota (population 62) There's nothing they can do no matter how much "will" they might have.

                              Any yes, you can station 10 warriors in each town, now you have the pay all that extra upkeep for your troops stationed there, and I think that balances it enough.

                              Comment

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