Howdy y'all,
Found another lame ai exploit tonight and haven't seen anything posted about it, so I thought I would share it here. It's about as ethical as the million dollar bug, but takes advantage of the poorly implemented trade system.
Basically, if you have two or more of any resource (strategic or luxury items) you can get as much gold and as many techs as you want from the ai, as many times per turn as you have worker to build roads and units to destroy them. Fun, huh?
Station a bunch of workers on each resource (4 each should be enough for one round per turn). Add one military unit. When the turn starts, you will have a city with 2 resources and no roads. Build roads on each of the resources, then contact an ai and ask for a tech or gold in exchange for the resource. He will usually respond positively as long as you haven't attacked anybody. Then destroy the roads- poof- resource agreement is dissolved but you keep the tech and the gold.
Rebuild the roads, lather rinse repeat. As often as you want, even with the same ai civ in the same turn. This should make beating the game trivial, since it works on all levels and doesn't even require conquering a civ. Just get a little bit lucky with the resource placement, build a harbor, and fraud your way to world domination.
Sigh. You'd think with as much money as sid and such have made from these games, they would be able to hire a few competent people to test for these things... stuff like this shouldn't have made it through brainstorming, much less beta testing etc.
shiny
Found another lame ai exploit tonight and haven't seen anything posted about it, so I thought I would share it here. It's about as ethical as the million dollar bug, but takes advantage of the poorly implemented trade system.
Basically, if you have two or more of any resource (strategic or luxury items) you can get as much gold and as many techs as you want from the ai, as many times per turn as you have worker to build roads and units to destroy them. Fun, huh?
Station a bunch of workers on each resource (4 each should be enough for one round per turn). Add one military unit. When the turn starts, you will have a city with 2 resources and no roads. Build roads on each of the resources, then contact an ai and ask for a tech or gold in exchange for the resource. He will usually respond positively as long as you haven't attacked anybody. Then destroy the roads- poof- resource agreement is dissolved but you keep the tech and the gold.
Rebuild the roads, lather rinse repeat. As often as you want, even with the same ai civ in the same turn. This should make beating the game trivial, since it works on all levels and doesn't even require conquering a civ. Just get a little bit lucky with the resource placement, build a harbor, and fraud your way to world domination.
Sigh. You'd think with as much money as sid and such have made from these games, they would be able to hire a few competent people to test for these things... stuff like this shouldn't have made it through brainstorming, much less beta testing etc.
![thumbs-down](https://apolyton.net/core/images/smilies/thumbs-down.gif)
shiny
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