Announcement

Collapse
No announcement yet.

Another cheap exploit (trade)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I still think we are beta testers.
    Do you think this game contains more bugs than any other game at it's release ?

    I think there are 2 major bugs:
    1. Interception
    2. Coastal Fortress

    It's a shame they didn't found these.
    The 1 million dollar bug and this one aren't that bad.
    Most gamers use trainers anyway (my brother hardly plays a game himsefl)

    wel, civ3 comes with some intern trainers
    Don't use, no problem.

    But indeed, shame shame shame on those 2 major bugs !

    CS
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

    Comment


    • #32
      "Two major bugs."
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

      Comment


      • #33
        I think there are 2 major bugs:
        1. Interception
        2. Coastal Fortress
        Don't play, no problem.

        wel, civ3 comes with some intern trainers
        Don't use, no problem.
        Nice logic eh?

        Tell me, how do you prevent the AI from using these "trainers" ?

        /dev

        Comment


        • #34
          as far as I can see, it doesn't.

          Yin, you found more then 2 major bugs ?
          which ones ?
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

          Comment


          • #35
            I really wondered about this even before this thread.

            Does all AI gold just appear out of thin air as needed?
            Good = Love, Love = Good
            Evil = Hate, Hate = Evil

            Comment


            • #36
              Does all AI gold just appear out of thin air as needed?
              No, only if you ask 1000000 gold
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

              Comment


              • #37
                Everytime I ask for ridiculous amounts of gold, I get a "not enough gold" message.

                Comment


                • #38
                  There are definately some anomalies in the way that the AI uses gold on Deity level. Of course there are a lot of unusual things that happen on Deity level. I really wish Civ3 had the build in cheat mode so I could step through turn by turn and see what the AI is doing. I start getting suspicious when the AI builds a second (third?) city next to my capitol in 3800-3700 BC. This has happened in a number of games. It almost seems as if the AI can rush build with gold while still in despotism and/or can build settlers even if the population would normally cause the city to be abandoned.

                  Comment


                  • #39
                    No, only if you ask 1000000 gold
                    Well that is what I'm getting at ... is that just a strange loophole, or is it indicative that ALL AI gold is "artificial".

                    Seems hard to tell.

                    BTW I understand the AI must cheat in some ways. It is just very nice to know just what ways it is cheating to help understand the game.
                    Good = Love, Love = Good
                    Evil = Hate, Hate = Evil

                    Comment


                    • #40
                      To the moron who said 'Don't play' in response to the other poster pointing out that interception and coastal forces don't work (2 major bugs), I say, please, 'Don't post'.

                      Sheesh. Do you think maybe the person *wants* to play the game and even use the parts of the game that are claimed to be in it?

                      Get a grip.

                      Cheers,

                      Dr. Charm

                      Comment


                      • #41
                        Re: Grasp the pebble from my hand...

                        Originally posted by Venger


                        Malkuth, the ONE MILLION DOLLARS bug (that has to be it's official name, please give me proper credit on it) is a problem not because it's an exploitable cheat, but because the rules system is broken enough to allow it.

                        If it will give me ONE MILLION DOLLARS on a turn, who's to say that the 10 it's giving me for trade for my silk is legit? We know that there apparently isn't a check that works on the AI to verify it has the right amount of money for that deal, so who's to say that it isn't screwing it up and making up money when it rush buys items? Is it just printing money? It betrays the fact that the system is broken, badly in a place. So it's not enough to say "just don't ask for ONE MILLION DOLLARS", because if it fails to make sure it's valid for a million, who's to say any of the other trades are any more valid? It's no longer trustworthy.

                        Venger
                        Sorry flawed logic. Just because an apple is red and a crayon is red, a crayon is something to write with and a pencil is something you write with, does NOT mean that an apple is something you write with.

                        In other words, because A = B and B = C does not mean A = C.

                        You're pointing to one bug in the game where a variable overflowed and acting as if the whole game is broken. This is a logical fallacy.

                        Example: In Moo2, if you had over 32,000 science per turn you reverted to that much in NEGATIVE science. Did this mean that the whole game was broken? Nope, it just means they had the wrong variable type in there.

                        This does not mean the entire game is broken. Now then, if you really want to see a broken game go get Diablo2 & it's expansion pack and then apply their patch, you'll have a game that's still broken at it's essence, which does not appear to be the case with Civ3.

                        Comment


                        • #42
                          Originally posted by chazmyrr
                          There are definately some anomalies in the way that the AI uses gold on Deity level. Of course there are a lot of unusual things that happen on Deity level. I really wish Civ3 had the build in cheat mode so I could step through turn by turn and see what the AI is doing. I start getting suspicious when the AI builds a second (third?) city next to my capitol in 3800-3700 BC. This has happened in a number of games. It almost seems as if the AI can rush build with gold while still in despotism and/or can build settlers even if the population would normally cause the city to be abandoned.
                          Chaz I played around on deity yesterday and got to start within view of another civ, In turn one I spotted :
                          1 scout, 2 archers, 1 warrior, 1 settler and 2 workers leave his newly founded city. Add another 2+ units which left in a direction where I couldn't see them and it's very likely the AI got 3 settlers off the bat.

                          /dev

                          Comment


                          • #43
                            Originally posted by dr.charm
                            To the moron who said 'Don't play' in response to the other poster pointing out that interception and coastal forces don't work (2 major bugs), I say, please, 'Don't post'.

                            Sheesh. Do you think maybe the person *wants* to play the game and even use the parts of the game that are claimed to be in it?

                            Get a grip.

                            Cheers,

                            Dr. Charm
                            Boy you radiate intelligence, how about you get some reading comprehension and buy an ironic clue before you start calling people morons ?

                            Have a nice day.

                            /dev

                            Comment


                            • #44
                              Originally posted by chazmyrr
                              There are definately some anomalies in the way that the AI uses gold on Deity level. Of course there are a lot of unusual things that happen on Deity level. I really wish Civ3 had the build in cheat mode so I could step through turn by turn and see what the AI is doing. I start getting suspicious when the AI builds a second (third?) city next to my capitol in 3800-3700 BC. This has happened in a number of games. It almost seems as if the AI can rush build with gold while still in despotism and/or can build settlers even if the population would normally cause the city to be abandoned.
                              I believe on Diety level the AI only needs 50%-60% of it's normal proution to finih units. If the same bonus applies to food, then it is entirely possible for the AI, on Diety level, to have potentially 2 settlers out and having built a city by the time your first rolls out.

                              This is not a secret but documented somewhere around here. The only difficulty where the AI and human player are equal is Reagent. All other levels either the AI or Human player takes a hit.

                              Comment


                              • #45
                                Originally posted by Dev


                                Boy you radiate intelligence, how about you get some reading comprehension and buy an ironic clue before you start calling people morons ?

                                Have a nice day.

                                /dev
                                I am sorry Dev, but how is that Ironic? unhelpful maybe...Not ironic.

                                It is however ironic that you ask him to " get some reading comprehension" though
                                tis better to be thought stupid, than to open your mouth and remove all doubt.

                                6 years lurking, 5 minutes posting

                                Comment

                                Working...
                                X